'Need For Speed: Carbon' Preview (Xbox 360) |
|||
| Submitted by thankeeka on October 25, 2006 - 6:13pm. | Exclusive Game Preview | ||
|
As any racing fan will tell you, it is all about the cars, and Need for Speed: Carbon doesn't look to disappoint. From the preview, there were only three different cars to choose from, one from each of the three categories: Muscle, Exotic, and Tuner. Muscle cars are all about the huge, powerhouses of the 70s; Exotic are the fancy Italian numbers and other such sleek lined cars you'd expect some tricked out doors on; and Tuner cars are the popular drift cars you'd see in any given drift race. Though you'll get to select from a huge array of real life cars, your ownership goes way beyond that, as you can tweak your cars to make them look like you'd want to design a car (just don't design The Homer and ruin your twin brother Herb's life). If you wanted, you can leave the car factory standard as it is presented in the game, but depending on what type of car you select, you'll be able to not only change the paint, but also things like the wheels, front bumper, rear bumper, skirt, hood, exhaust tips, chop top, etc. It is also important to note these aren't a few selections of pre-determined mods, but rather imagine the character creation sliders of a Tiger Woods. Many of the parts are also broken down into various zones, meaning that instead of simply extending the spoiler outwards, you can tune other things like the various angles as well. As mentioned, it is possible to really screw up the natural beauty of these speed machines, but if you have the right eye and artistic skill, you can create some really fine rides as well.
Another mode was the drift mode, where you race upon short closed circuit courses, where you are the only car on the course, and the name of the game is throwing your car quick around corners, making your car slide and skid. While drifting, you get points for skidding close to walls, maintaining skids for long periods of time, going at high speeds, and chaining together skid drifts; the ideal drift run would be one in which you make the required laps and never once break your chain combo. Besides going straight, the only other thing that will break your drift is slamming against the wall. I'm not a real drift fan, but I loved throwing my tuner car around some of these tight turns, and listening as the tires squealed. The other mode available was a duel, which plays like the duels you see at some of these Formula D races. In duel mode, you'll start off by chasing a car on a course, and you rack up points based on how close you maintain the distance between you and the other car. Once you get done playing follow the leader, you'll then switch places, where the opposing car will try to see how many points he can get on you. At the end, point totals are looked at, and whoever has the most points win. The duel of the preview was really intense, as it took place on a very tight, winding road, where fear of slamming up against the wall or falling off the mountain were real concerns.
The sound of Need for Speed: Carbon also excelled, as it features your expected rap and punk numbers, but what sold the game was the sound work, such as the tires squealing, slamming into others, or blasting off with your nitrous.
|
|||


5 days 9 hours ago
4 weeks 5 days ago
11 weeks 2 days ago
11 weeks 2 days ago
11 weeks 2 days ago
13 weeks 1 day ago
25 weeks 5 days ago
32 weeks 2 days ago
37 weeks 2 days ago
40 weeks 1 day ago