'Mass Effect' Review (Xbox 360) |
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| Submitted by thankeeka on December 4, 2007 - 9:02pm. | Exclusive Game Review | ||
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THE STORY SO FAR Given that Mass Effect is a new IP, you can’t just rely on past knowledge, as you have to come out delivering a solid mythology that will instantly draw players in, and Bioware thankfully does a good job in this regard. During the early parts of the game, I found myself most interested in the new alien species I was seeing for the first time, and I would ask every new species personal questions about themselves and their race’s culture, just to find out more about them. My favorite new alien race, for example, are a giant, elephant seal looking race, who talk in monotones and explain their emotions since they can’t express them through the sound of their voices. Another part of the game’s story that is so appealing is the choose your own adventure nature, which has you choosing not only dialogue options to express what you want to say, but the way in which you are able to change lives in some dramatic ways. If you want to play the good natured hero, you can always answer everyone in a kindly manner, but if you want to play a jerk there are many instances where you can berate and threaten individuals. Beyond dialogue choices, the more interesting aspect comes from the decisions you make, such as delivering a set of contraband to score some cash or either turning it in to the proper authorities. Some decisions are more minor than others, but others are pretty huge in the grander scale of things, such as choosing whether or not a whole alien species shall die or be allowed to live in freedom; this particular choice is one that isn’t very black or white, but rather one mighty shade of gray. Other decisions in the game come from choices such as picking what team you want to take out in the field, what sidequests and planets you visit, and even in some cases what order you want to progress the story (an early choice lets you choose between three initial planets to start the next section of the story off).
GAMEPLAY The biggest thing about Mass Effect’s gameplay is the combat system, which is unlike other RPGs I’ve played. If you want turn based, forget about it. If you want semi real time, forget about it. If you want the standard dice rolls and calculations to determine hits and such, forget about it. In Mass Effect the bulk of your combat comes in the form of firearm use, namely sniper rifles, assault rifles, pistols, and shotguns. Stats still play an issue, such as getting more power as you level yourself up and make yourself more fluent in certain weapons, and even weapons have different stat variations, such as power and accuracy, as well as determining how many shots you can get off before the weapon overheats and needs to cool down. When you’re using your weapons, Mass Effect feels a lot like a FPS or tactical shooter like a Ghost Recon or Rainbow Six. You’ll be running and moving on the fly as you shoot, throw grenades, and take cover behind objects so you can pop out and back to cover. The game does pause during the action at times, such as when you’re telling your allies to switch weapons or changing what power you want to activate. Besides the firearm weapons, players can develop more Star Wars Force like powers, allowing you to heal players, cast black hole like wave fields, pick enemies up in the air, temporarily down them, throw them around, and more. If you choose to make your own character in the game, your combat experience will differ based on what character type you play as, since each of the different classes are different in how they play in terms of combat. Continue On Page Two
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