'Civilization IV: Beyond The Sword' Review (PC) |
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| Submitted by Chris Stavros on August 29, 2007 - 4:31pm. | Exclusive Game Review | ||
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Beyond the Sword is the latest expansion for Civilization IV. The premise of this series is players build a great civilization from scratch, guiding it through history and making decisions about civics and religion as well as foreign policy. For those who have never played this game, Civilization is a turn based simulation of all recorded history, where players start with a single nomad unit and either a warrior or a scout unit on a black map. From these meager beginnings they will found a city and a civilization, then study technologies and build great cities an empires. Players select from a choice of different ethnic groups with appropriately named cities, and set out to be the greatest civilization in recorded history. Starting with Civilization 2, multi-player options were added allowing players to pit themselves against each other in the race for world dominance through the ages. Players improve the landscape, found new cities, build roads and military forces, and construct improvements in their cities to make them more productive and better protected from the elements and other races. As the series progressed, innovations were added to each version, changing and expanding some things and eliminating others. This expansion brings back some elements from past series such as the spy and paratroops, while adding a lot of new wonders and some techs as well as the corporation concept.
The next thing players will notice is some wonders expire with different techs and last longer; Stonehenge is an example of this. But you will see an entire new tech called aesthetics, which leads to several brand new world wonders. It will take some getting used to, but now wonders are more logically laid out and some early ones are really worth getting even if they expire. There are seven new wonders in this expansion. The most important is the Apostolic Palace, which is a medieval religious version of the United Nations. The diplomatic game has been reworked and new options are now available, such as a vote to give rival cities to others based on the cultural control of said city. This can be done with both the Palace and UN, and players can win the game with a diplomatic victory through the Apostolic Place. The most radical new part of the game is the return of a full array of spying options. There is now an intelligence screen and players can spend additional treasure to expand espionage operations as well as target a particular ruler. Players can destroy terrain improvements, city improvements, production, cause revolts, and a number of other devious operations making these almost a sub game. To go along with the spying, new security buildings are available, as well as several other new building types and civilization specific buildings. New leader traits have also been added and several older ones have been reworked; these changes make the game very different as a new wonder is available that allows any change without unrest, but it isn’t available until the Industrial Age.
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