'Ar tonelico: Melody of Elemia' Review (PS2) |
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| Submitted by thankeeka on February 21, 2007 - 3:37pm. | Exclusive Game Review | ||
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THE STORY SO FAR A big thing about the game in terms of both gameplay and story are the character developments that happen along the way, especially when it comes to the Reyvateil, who are robotic women essentially at their core. The Reyvateil aren't looked favorably upon, because to many people – The Empire specifically – they are nothing more than tools to be used up and thrown away once their gifts are used up (in this case their gift of Song magic). To many the Reyvateil are nothing more than equipment. However, others like Lyner respect the Reyvateil and treat them as singular unique individuals.
The story of Ar tonelico is good, but what tends to be more interesting are the character moments, such as diving into one of your Reyvateil compadres and getting a lesson in human psyche and psychology in the process. Meanwhile, story unfolds in both a sampling of animated cutscenes and static dialog scenes that are at times fully voiced and at others not. GAMEPLAY For starters, the battle system is a bit unique, thanks in part to the Reyvateil. Though you'll pick moves during turns like the more traditional turn-based RPGs, you've got an interesting mechanic with the Reyvateil. The Reyvateil are always on the back line of combat because they are frail bodies though extremely powerful when it comes to their mental spells. Since they are on the back, enemies will only attack those on the front line until each of them is gone. However, you will run across the power shot which will focus on your Reyvateil partner, and it is here where you need to block that shot with as many people as you need to cancel it out (one, two, three, etc). As for the Reyvateil you'll issue them commands, ranging from some infinitely reusable spells to those that have a number restriction, like can only use five times before you need to rest up. You issue commands with the triangle button, and once their spell is selected they will continue to build it up until it is their strongest or until they run out of magic points (magic points replenish fairly quickly in battle). For instance, casting an infinite spell right away will do some damage, but it is best to sit back on the spell for a few turns, let it build up in strength, and then release its full power (a meter reads how strong it is). You can also make moves even more powerful by constantly attacking an enemy, leveling up to level three power.
Also interesting is the Grathmelding, which is basically alchemy in the game. You'll find item cards, items, and you'll be able to match them together to make new items you might need or to make things such as heals which are more potent than they would be if you just bought them in the story. There are also some items that won't appear until after you've created them first, and then they'll appear in the stores for you to buy. Beyond buying the best weapons and armor, each one also allows for the placement of crystals that improves performance, such as giving you two hits, putting an elemental attack in the strike, increasing defense, etc. If you delve into it enough, you'll find characters you'll like and build them up your way thanks to the crystals that act as supplements for them. There are a few gripes about the gameplay though, such as the point and click nature of traveling around the world and the constant loading. In many RPGs you'll wander around in towns, head out, then be able to wander around the world. In Ar tonelico you'll instead point to places you've visited or places you need to go, and you'll instantly warp there. Once there, you'll find the action pushed in real close as your character runs about on these isometric landscapes, which don't exactly make for the greatest time as it can be at times difficult to judge where you can head off the screen at to where an obstacle will impede your progress. You'll also find yourself constantly loading up the next section of the playing field as you move around, because it isn't expansive in the slightest. Some games you can run around these giant, open screens before you have to walk off the screen and to the next section, but with Ar tonelico you are always loading up the next area, and then when you do load it up, it pretty much looks the same as the one you were just on. GRAPHICS
IN CONCLUSION
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