I’ve been playing Tiny Tower, a Tower Sim I’ve downloaded on the iPad. It’s available for Android as well. It’s one of many apps from developer Nimblebit, one that I keep logging into day after day.
Let me make a few confessions before I talk anymore about this game. First, I hate Farmville and all the other ‘sim’ style games on Facebook. I did play The Sims Social for a while, but even that got boring pretty quickly for me. Second, I have a short attention span with games in general and once I step away from one for a couple of days, that’s it. It would be a rare thing for me to go back to a game I’ve stopped playing. Third, I played Sim Tower like a mad woman when I was in my twenties and I still think it’s the best Sim game ever. EVER.
I downloaded Tiny Tower on a whim, because I was applying for jobs in casual games and, truth be told, the iPad was new to me and I hadn’t played too many of the games on it yet. On all the sites I applied to, every single one of them was raving about Tiny Tower, so I figured …
Sorry for the interruption, I had a VIP sitting there waiting for me. It was a realtor and I had some open spots in one apartment, so I wanted to get her to that floor. What was I saying? Oh, right.
I downloaded the game, and like most of the downloads on the iPad, it was quick. In seconds, I was up and running. I walked through the basic tutorial and it explained the elements of Tiny Tower. There are essentially four: build floors, construct businesses, stock inventory and move people (Bitizens) up the elevator. There’s some extra features that are fluff, like the Bitbook that is essentially Facebook for the Bitizens, and missions, which reward Bux, one of the two currencies in the game. Bux are used to upgrade systems in the game or take quick shortcuts, such as immediately stocking inventory or moving someone into an apartment. Bux are pretty easy to obtain by keeping shops stocked and by working the elevator. The entire point of the game is to build the next floor and the next floor and the next floor and … you get the point. If there’s an endgame, it’s not obvious.
As the Tiny Tower gets built up, and becomes not so tiny, everything starts to cost more coins (the other currency). But coins also become easier to earn and it evens out. My tower is currently at forty-nine levels and I’m itching for my fiftieth. I think there’s an achievement at fifty. I currently have eighty-nine Bitizens (I keep evicting anyone who doesn’t have at least one nine in their stats–I know, I’m terribly mean!) and twenty-nine businesses. I check my stock first thing in the morning, then periodically throughout the day, then make sure everything is as stocked as I can make it before I go to bed. I’ll also sit here while watching TV or even writing (this article) and pop people up to the floors they want to go to intermittently. I’m definitely hooked.
When playing Sim Tower, I wanted to build the biggest and broadest tower I could manage. That level one hundred tower was a thing of beauty. A part of me is hoping that when I get to one hundred, there’s some big fireworks show and then I can move on with my life. Another part of me hopes it’s the tower that never ends. It will just go on and on my friends. Some people started playing it not knowing what it was. And they’ll continue playing it forever just because this is the tower that never ends…
It’s also interesting to note that I spent the weekend at a convention (ChimaeraCon, which you can read about my weekend on my other blog) and didn’t have much time to just chill at home with my iPad and yet, I am still playing it. Meaning I put it down for a few days and came back, just as hooked.
If you are an overachiever who likes to take people up and down elevators all day long, then check out Tiny Tower. Huh. Maybe I missed my calling. Instead of a writer, I should have been an elevator person…what are they called anyway?
You can see my Tiny Tower at this link. Feel free to add me as a friend on Gamecenter on the iPad as well! I’m rosethornii.