'Without Warning' First Impressions (Xbox) |
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| Submitted by thankeeka on January 12, 2006 - 10:22am. | |||
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No, I shall not make a pun about how this game came out of nowhere 'without a warning' and proceeded to beat me over the head with its poorness. The story of Without Warning involves a chemical plant that has been taken over by terrorists, who obviously want to use it for some nefarious means. The demo (I take it) doesn't exactly start you at the very beginning, so I was left scratching my head about several of the storyline moments. You first start the demo off as a government trained Special Forces agent, whose job is to secure the chemical plant and eliminate any terrorist forces in his way. You find yourself in a shipping yard type environment, with boxes for cover spread out all around the area. With your trusty assault rifle in hand, you'll advance through the level popping any bad guys you see on your way. After only a few minutes into the demo, you'll view a cutscene that shows a security officer running on an above walkway, followed by an explosion as he heads into another area of the level. You'll then takeover, continue a bit further, and then the game will jump you into the shoes of the security officer you just saw. Now you get to see the officer's side of the story, and why the room you went into exploded after you entered it. After you play through this brief segment, you'll take control of the first guy again as he diffuses bombs (very simple timed button presses that any child could do) in a new area, before you eventually meet up with the security officer and end your time with the demo. I really liked the storytelling device of allowing you to see one portion of the story at one moment, but then also knowing that there is another side that will hopefully be told shortly. For instance, you see the guard go into the building that explodes, but you don't know why it happened. As you start to play the security officer's point of view, not only are you getting to see what happened, but you are also experiencing what just happened with your other character. So as I'm running around taking out terrorists with my handgun, I'm always hearing in the background my first character as he is constantly attacking the enemy forces with his assault rifle; hearing the sound of that gun in the background was a minor touch, but made you feel as if these events were actually happening. The game also tells its story through text based and dialog read in the field briefings, plus in game cutscenes that are pretty well done (though extremely choppy and suffering from some poor framerate issues, which is evident when you see the enemy machine gun stopping and spurting as the framerate drops). The graphics
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