'Tom Clancy's Ghost Recon Advanced Warfighter 2' Preview (Xbox 360) |
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| Submitted by thankeeka on February 8, 2007 - 2:14pm. | Exclusive Game Preview | ||
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Tom Clancy's Ghost Recon Advanced Warfighter (GRAW from here on because that is simply too much to type over and over) proved a popular game on the Xbox 360, thanks to the futuristic military combat mixed with the intense action that could only come from trying to stand your ground behind a low wall while enemy troops advanced on your position as bullets whizzed inches from your ear. GRAW 2 – if the preview is any indicator – looks to be taking what everyone loved about the original and polishing it up so that controls are tighter and moves easier to pull off, meaning that if you die in combat you have nobody to blame but yourself.
Also benefiting from the easier controls is the new Mule, a robotic controlled vehicle that stores a cache of weapons. When the Mule appears, you can easily change weapons by walking to the back of it and pushing the Y-button. The best thing about the Mule is that by selecting it and holding down the right bumper again, you can go into a FPS view and manually steer it into position wherever you want it. In practice, the Mule could make for some good, temporary cover for a fight by simply driving it in front of you and taking refuge behind it, but don't assume it is indestructible and will forever be there. The Mule is also great so that no needless backtracking is called for and you'll always have what weapons you need. For instance, I used a sniper rifle I got from the vehicle to take some soldiers down from a great distance, and then when it came time to go down there all I had to do was open it up, grab my old weapon, and head on in. Teammates can also be used like the robotic vehicles, as you can go into a FPS mode to see what they are looking at and move them into position where you need them. However, when it comes to your AI controlled human partners, I often found it easier giving them commands from the normal game perspective, telling them to run and hide behind this location, take fire on this group of enemies, etc. by tapping up on the D-pad. You can also change the AI tactics to a manner better fitting of the situation. For example, if stealth and quiet is a key, put them in that sort of state of mind instead of an assault mode where they would go in guns blazing at all times. It can be difficult to order them around at first, leading to a few rather sad causalities, but in no time you'll be commanding them like the greatest leader in the world. Though only a short preview, the game included a bunch of different game feels, giving you various levels of action that left you tense, nervous, and yet ready for more. When you first start out it is more recon and single man Rambo style tactics of one against an army of soldiers, which has its lone wolf thrills. Soon after the Rambo stuff it was a sniper battle, as I stood upon a hill, looking down at cowering soldiers who had no clue where I was, and popping them with glee as they ran for cover or popping the lone soldier or two who raised their head above the shelter of a crate to see if I was still around. And then finally, it all ends with a blistering barrage of Michael Bay/Jerry Bruckheimer styled action as mortar fire came arching in from up above, the screaming whine sending chills up my spine, all before crashing down right in front of me. Sensing I should move, it was a quick gallop down to where I'd been sniping people, and as I ran for the nearest cover, suddenly it was gone as a mortar landed and took out the truck I was heading for. Soon me and my men are hiding behind crates, shooting at approaching enemies while two helicopters drop from the sky, turret guns blazing as they drop off reinforcements. If you want to talk about tense action filled situations, look no further than that last handful of preview minutes.
If you were a fan of GRAW then it looks like you'll have a lot to love when GRAW 2 ships in March. If you never gave the original a shot or even did and found faults with it, GRAW 2 looks like it is spicing up enough things – both new and old – to convince you to give it a first or second shot when it finally rolls around again.
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