'The Darkness' Review (PS3) |
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| Submitted by thankeeka on July 24, 2007 - 1:39pm. | Exclusive Game Review | ||
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THE STORY SO FAR One thing The Darkness does remarkably well is tell a well told and engaging story, which works as part love story, part mob story, part revenge story, part supernatural story, and part psychological dissection into the heart and mind of man. Yeah, heavy stuff, but the game only falters occasionally, when the story becomes a bit too "deep" and loses a bit of the narrative strength. The best parts of the story unfold much like the Half-Life series, through interactive storytelling moments where you are still 100% in control, able to look and move around, and this really makes you feel like you are part of the world and not playing a game. There are some points that exist in the world much like this, though they restrict you a little bit more, but they are a necessity of the story, and are usually the most emotional ones of them all. Otherwise, the story unfolds in dialogue drive cutscenes with certain characters, and inner monologues that happen from stage to stage during loading screens.
On the supernatural side of things, thanks to his curse, Jackie is able to unleash dark powers to help him smite his Uncle Paulie. Because of the essence of his powers, Jackie will need the dark to replenish spent energy, which comes from resting a bit in the dark and shadows of the world (you'll know you're recovering because of the inhaling of your snakes as they suck up the shadows). You can find cover in dark alleys, but most of the time you'll have to create your own dark by taking shots at lights to blow them out. It can be a bit tedious early on to individually shoot every light you come across, but later on you'll get an ability that can easily dispatch a light whenever you run across one. In regards to powers, Jackie can have one of his snakes detach and slither on the ground, walls, ceilings, you name it! By using this snake Jackie can scout ahead, but also personally attack bad guys so he can keep himself out of danger. Another power will give Jackie the ability to throw a tentacle out, which can bust lights without wasting your bullets, move objects around, or the personal favorite – impaling bad guys. Forget a gun fight with someone across the room, as it is just more fun to take a few bullets, run in close, and impale a cop (crooked cops mind you!) and then devour their heart. Mmmm…tasty. You'll also be able to wield guns that thrive on your Darkness ability and receive the ability to create black holes, which will suck up enemies, debris, and break lights. Out of all the abilities, the tentacle and black hole will be used frequently, with the controllable snake coming in third place. As for the guns you'll probably use them right when you get them, and then never use them again. Hey, they can't all be winners. Besides your personal powers, you'll also be able to call on underlings called Darklings to do your bidding, which you can order around with the press of a button. The Darklings come in four different flavors: a more hands on fighter, one who uses a Gatling gun, a kamikaze Darkling who self destructs near enemies, and one that you can use to fry lights and create darkness. Much like your powers, Darklings range in usefulness, with the hands on attacker being respectable early on, but becoming useless once you get the Gatling gunner and kamikaze. Meanwhile, the light attacking Darkling is nothing but a waste. You'll summon the Darklings from portals in the ground, scattered in select places, though you can only see them when your powers are activated. The game is linear to a degree, as you'll be given a destination where you'll need to go in order to advance the story. However, while trying to get there, you can often stumble around through alleys, searching high and low for the doorbell you need to ring. Early on, before I knew of the exploration, I was able to travel to somewhere I wasn't supposed to be yet, and thought I was overlooking something important or had a game ending bug; turns out I just got on a subway when I didn't need to yet. Though you'll run across some areas that are blocked by locked doors from time to time, and there are many closed doors to keep you pressing forward to your destination, it's still nice to have a more open environment. Continue On Page Two
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