'Teenage Zombies: Invasion of the Alien Brain Thingys' – Review (DS) |
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| Submitted by thankeeka on April 28, 2008 - 8:41am. | Exclusive Game Review | ||
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THE STORY SO FAR The story of Teenage Zombies is told through comic book like cutscenes where you turn your DS to the side and hold it like you would a book. The story, surprisingly, is the funniest one I’ve experienced since Psychonauts, and is easily this game’s selling point. The idea of zombies battling alien brains is great enough, but the writing is hilarious, mostly consisting of The Big Brain chatting with No.1 (his trusted assistant). The gameplay is pretty good too, but I usually found myself playing more to experience the next cutscene than get to the next level. GAMEPLAY The main gameplay involves around using these special moves to get from the beginning of a level to the end, which is the main goal for each level anyways – get to the end however you can. In the early stages you can solve everything with just your characters’ natural abilities, but as you advance you’ll have to start picking up powerups to help you survive and get through the more challenging moments. Fins can eat garbage, soap, and peppers to use powered up vomit to damage enemies or cause devices to malfunction. Lefty can shoot a rivet gun at enemies, grab an umbrella to slowly descend falls, and can suck up and shoot projectiles with a vacuum. Half-Pipe, meanwhile, can get giant wheels on his board to cruise over enemies, hoverboards to let him get to higher heights, and spray cans to help you rocket up steep embankments. Though the game is centered around navigating around the environments as its biggest challenge, you’ve also got enemies to combat as well, some of which come by solving puzzles while others you can simply pound on into submission. Enemies include such things as floating laser shooting brains, brains that have a mind-control grip on cops who shoot guns, miniature tank riding brains, brains in mechanical like dogs, and giant sewer alligators that will eat you up. Most of the enemies are easy to destroy and part of the challenge anyways comes from figuring out the puzzles to get around the enemies and danger in the first place. It’s nice the game gets more challenging as you play, but nothing really changes from one level to the next in terms of how you play. Players will die here and there while they learn the ropes of a layout, but given how many brains there are to destroy and eat to regain your health, you shouldn't die all that often. A bigger problem we found were several game freezing bugs that completely put us in places we weren’t supposed to be and then froze the game until we turned it off and restarted the DS. The bugs weren’t major or anything, but they were an annoyance from time to time. Scattered throughout the game are several minigames to help break the gameplay up for a short time, such as letting you shoot brains into a net with a stylus flick, flinging Lefty towards the sky by stretching a rubber band, doing moves with Half-Pipe on a half-pipe competition, and several others. You’ll also be challenged by The Big Brain himself, giving you a series of little Brain Age like games to make you think. Some of the minigames are better than others, but overall more an afterthought added later than a natural progression of the game.
AUDIO IN CONCLUSION login or register to post comments
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