Rosethorn’s Ramblings: Site Update

Welcome back again.  As you can see, we are starting to populate the site with new content.  There are few new writers and contributors waiting in the wings with new content.  If you are interested

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Rosethorn’s Ramblings: Site Update, GaMExpo, Nerdvana Con, Life Updates

What to Watch: You Tube

Top 5 YouTube video’s of the past week (with one blast from the past). Each week, on Tuesday, I am going to post 5 videos I think are worth watching on YouTube.  I’d love to hear what you

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What to Watch: You Tube

Rosethorn’s Ramblings: Welcome Bac

Welcome back to Killer Betties! It’s been over three years since I’ve made a post, but I am back. Before I get to what I’ve been doing for three years, I want to talk first about The

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Rosethorn’s Ramblings: Welcome Back, TWD, The Bar, and Other Random Thoughts

Football Manager 2017 Review

Football Manager 2017 is a football management simulation video game for the PC developed by Sports Interactive and published by Sega. Gameplay: In terms of gameplay, it is really fun. You can create

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Football Manager 2017 Review

Volunteers Wanted

Killer Betties is going through some growing pains and we need more bodies (and pens) to keep up with it. If you have any interest in writing video game reviews, previews, interviews or editorials, p

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Volunteers Wanted

Ghosts and Bowling

by on March 3, 2012 at 9:29 pm

My 9 year old, Zachary, is obsessed with ghosts. He watches ghost hunter videos on YouTube, then tries to recreate them, finding his own ghosts in our very haunted house (just ask him). He takes our video camera and records while trying to get the ghosts to communicate with him. It’s pretty cute.

Both my boys are in a bowling league on Saturday mornings. Zachary could be great but he doesn’t take it seriously enough. He’s averaging about 80 (no bumpers). Nicky just started bowling in January. We had him in bowling last year, but he wasn’t ready yet, so we didn’t put him in when the fall league started, but come January, he wanted to bowl. He loves it! He’s averaging about 70 with bumpers. He’s not holding or throwing the ball right yet, but he’ll get there. He takes it a lot more seriously and I imagine he’ll be out-averaging his brother before he knows it.

There’s a no-tap tonight and I’m wanting to go, but the husband is frustrated with bowling, even though he did OK on Tuesday (shot 700), so he’s not in the mood. Hopefully after his nap he’ll change his mind.

in Random Thoughts

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by on March 2, 2012 at 10:42 pm

This is a page dedicated to whatever random thoughts my brain might possess. It will, probably, most often be about p0litics and how crazy I think the far right is. There will also likely be a lot of stuff about my kids. I’ll promote my writing things here as well, although I won’t go into detail like I do on stacikrause.com, my other blog all about my writing. I’ll even wax poetic about video games from time to time.

So welcome to my blog. 🙂

To kick things off right, let me tell you about my kids! I have two boys, Zachary who is 9 and Nicholas who is 6. They couldn’t be more different from each other if they tried. Zachary is artistic but hates learning and reading and math and… anything related to school. He loves guns and owns a gazillion nerf guns. He also will sit around for hours making guns out of paper. At first, I was a little concerned – my being somewhat anti-gun – but I know it’s a normal thing for 9 year old boys to be interested in, especially in this day and age with all the wars Republicans keep putting us in. It changes often, but he usually says he wants to be a police officer or a marine or a navy seal when he grows up.

Nicholas, on the other hand, I worried about a ton when he was younger. He was slow to speak and when he did start speaking, he didn’t speak clearly. He didn’t show a lot of interest in school related stuff, where Zachary knew a lot more things when he started Kindergarden. I shouldn’t have worried though. Nicky has taken to school very well. He loves reading and learning and math and anything related to school. In fact, right now, he’s playing a bunch of learning games in the style of Dr. Seuss. It’s Dr. Seuss’s birthday after all and he loves him! He speaks quite clearly now and has even gotten over some of his social quirks. He fits in nicely, where Zachary struggles a bit more to fit in with the other kids. Zachary is definitely the ‘weird kid’ in his class. That’s OK, though, cause so was I.

I’m currently writing full time and we’ll see if I manage to publish anything as a result. I recently entered a short piece into a competition and am finalizing all my edits on my first novel, before sending out queries. I tend to write fantasy, especially modern fantasy, and sometimes a little science fantasy.

I’m liberal. VERY liberal. Politics pisses me off on a daily basis. I’m frustrated that because the Republican party has moved so far right, the Democratic party has been forced to the middle. I’m very left of middle on a personal viewpoint, although politically, I would love moderates to run the show, because I think they actually weigh the interests of both the left and right make the best possible decision. So maybe it’s a good thing the Democratic party is becoming the party of moderates more and more. Time will tell.

I bowl and not too badly. My average right now is 172. I’ve bowled 3 600’s this season so far, and for those not familiar with bowling, that means I bowled an average of 200 a game over 3 games. I’m in a league called Jan’s Rainbow Bowl. It’s an LGBT friendly league and, although I’m not gay myself, I’m very happy to count many in the homosexual community among my friends and I love bowling in this league.

I’m married to a great guy who works as a server engineer. He’s the breadwinner of the family and I’m thankful every day I managed such a great catch. He’s a great father, husband, worker and bowler!

I also have two cats who hate me. Mister (short for Mr. Bigglesworth, guess what movie the kid was watching a lot when he got him) is a black and white cat who won’t let me pet him, hold him or touch him. UNLESS … he wants something. Then he’s all rubbing against my legs, acting like he loves me. But I know it’s all lies. He’s my oldest boy’s cat and he lets Zachary pet him all the time. It makes me glare. Yellow is our other cat and he’s an orange and white cat. His name when we picked him out from the shelter was Yellow, so Nicky wanted to keep it that. He’s Nicky’s cat and he’s like Nicky in a lot of ways – scared of everything. Yellow loves me but only when I’m sitting in my recliner or laying in bed. When I’m in my recliner, he jumps up and tries to sit on my computer, forcing me to pet him. In bed, he thinks my pillow is his. It was cute when he was a tiny kitten, but now that he’s a fat freakin’ cat, not so much. He won’t let me near him if I’m not in those two places though, although he’s always found near me. He likes to stay close.

That’s about it for now. What an introduction! I’m sure I’ll have plenty to say soon.

in Random Thoughts

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‘Rise and Fall: Civilizations at War’ Review (PC)

by on October 9, 2006 at 11:03 am

Shields and SpearsThe clash of civilizations is a common theme in video PC games. There certainly is no shortage of real time strategy games based on this topic nor will there be as long as it remains popular with PC game fans. The fact is many people find the civilizations of antiquity quite fascinating in the way they fought, looked and carried out their lives, so games on these topics will always be available. A new entry is Rise & Fall, the clash of civilizations. It combines tried and true RTS and some new twists – the most interesting is the first person adventure game married to a RTS engine.

Rise & Fall is a RTS and a first person shooter/slasher game combined. Players can play the traditional gather resources and build cities and improvements that have been popular for a decade, but this game adds a little more. In this game system the player can fight as the heroic leader of his civilization in third person perspective and thus greatly alter the fortunes of a given nation. The idea of entering a large battle as a combatant is quite interesting and should generate plenty of buzz for this game system.

The game is set up in a very similar fashion to standard RTS games. As is quite familiar to veteran players there are workers to gather food and wood and coin that will enable the production of better buildings and improvements and aid in the recruitment of military forces. As is also common, new types of units and building improvements can be researched if certain resources are expended. I’m sure at this point many people would be wondering what is different here as this is the standard formula for many games such as the award winning Age of Empires series. Well there are differences and they are quite pronounced, as we shall soon see.

ChargeThe major new innovation is the ability of players to literally become their hero within the game. The game camera will give you a third person view of your hero while moving in this mode, and it’s quite different from the overhead view as well as other camera angles. While in hero mode you can equip several different weapons, and the weapon types depend on the particular hero and his civilization. As the hero kills opponents in battle, he gains glory, and this can be expended to improve the ability of the civilization in general.

The way this glory is used is two fold. It can be expended to increase the level of the hero, giving him (or her) greater health and stamina, or it can be used to hire specialists for the civilization. Many different types of specialists are available at various rates of glory. The simplest types include the rat catcher who helps improve army moral and the Praetorian who helps the army fight. More advanced types include the tax collector who earns more coin, the architect who improves buildings, and the shipwright who helps with ships. These specialists help to make your civilization more effective over all and makes the game a little easier.

Wall AttackThere are other differences in this game compared to standard RTS ancient games. One of my favorites is the way sieges and walled cities are handled. Unlike most games, hordes of ground troops and cavalry will not knock down a single wall; in fact they are completely unable to harm walls. You must study and build siege equipment or have special combat units like Elephants to knock down walls. This may seem like a minor matter but it does in fact introduce the correct balance of combined arms in ancient warfare. Like the ancients you must have siege equipment or forget taking cities, and this equipment must be protected from sorties form the city, otherwise the siege will be broken.

From a defender’s standpoint you don’t have to sit behind walls and make defensive sorties as your only hope. Your city walls can have powerful artillery installed, such as Balista, that defend the walls from attackers. Another nice thing is your army can actually fight on the walls, using ladders (these are available both in attack and defense) to climb up and down. Archers gain an attack advantage from firing down from height just as in real life, so walls defended by archers are a formidable defense against all comers.

The naval battles are quite a site to see as ships clash and archers fire at each other across the waves. Warships of the ancient world were of ramming design and so too are the ships in the game, as sea warfare plays a large part in this game, and is quite fun to take part in as well as it’s so unusual to see it done well.

The game has campaigns for the major leaders such as Caesar and Alexander and Cleopatra, in which they must accomplish objectives to advance to the next scenario in the campaign. The game is taught using the Julius Caesar campaign, as Caesar is the best balanced of all the hero units. Players must carry out goals such as building certain buildings and walls, and advancing to taking enemy controlled towns and settlements. You even learn how to swim in the learning campaign, as this can only be done in hero mode.

The TroopsThe graphics of this game are certainly beautifully rendered. The terrain looks really nice, especially when viewed from close range. The combat units are nicely animated and move well, but I have to admit the heroes sometimes move like massive body builders rather than military leaders. The voiceover work and music is carried out in a satisfactory way and the game interface is simple and easy to use, making the game very easy to play.

I found Rise and Fall Civilizations at War to be a fun game to play, and if not completely historically accurate, it did quite well for what it attempts to portray. The civilizations all have unique units and have a feel of their own, so the game has replay value. All fans of RTS games and the ancient world should pick up this little romp in the past.

Rating: 3star
Our Scoring System

‘Rise & Fall: Civilizations At War’ Demo Now Available

by on April 25, 2006 at 12:08 am

Midway Games, Inc. today released the playable demo for RISE & FALL: CIVILIZATIONS AT WAR, the innovative, hero-driven, real time strategy game due out in June 2006.

You can find the playable demo at gamespot.com and fileplanet.com

The RISE & FALL demo gives gamers the opportunity to take control of the Egyptian army as they battle the Roman empire. Players will need to utilize RISE & FALL’s innovative Hero Command to control Cleopatra from a third-person perspective as she leads her army across the Nile. Players will also be able to experience one of RISE & FALL’s skirmish maps as part of the demo.

RISE & FALL: CIVILIZATIONS AT WAR is the first real-time strategy game to place players directly in the heart of combat as a heroic general fighting side-by-side with their troops. Players can completely command one of the four mightiest empires of the ancient world as in a traditional RTS, but can also use RISE & FALL’s innovative Hero Command to enter the battlefield as one of history’s eight greatest heroes, controlling the likes of Alexander the Great, Julius Caesar, Cleopatra and more, as they slash through the enemy ranks to turn the tide of battle.

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