Matching games are a popular sub-genre of the PC casual game and have even made their way onto consoles and phones. Vesuvia is a matching game with a minor twist, an OK story and absolutely no variety to the gameplay, which turns it from a semi-interesting and fun game to a dull game that goes on way too long. We often complain about a game being too short and leaving us wanting more, but Vesuvia is the opposite, and the fact that it ends with a possible hint at a sequel doesn’t leave us excited, but instead dismayed.
The story goes: Jake wrecks his ship and gets stranded on an island (that appears to be sentient, Lost anyone?) and runs into two other people who have also been stuck on the island for a long time. He wants to get off and he follows a path with clues to figure out how to get off. That’s the story in a nutshell, and it’s told through a variety of mechanisms, from voice-overs and cutscenes to a diary with clues found along the way. All of this is very well done, although there was one part where a grammatical mistake really bothered me (improperly using ‘and I’).