Rosethorn’s Ramblings: Site Update

Welcome back again.  As you can see, we are starting to populate the site with new content.  There are few new writers and contributors waiting in the wings with new content.  If you are interested

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Rosethorn’s Ramblings: Site Update, GaMExpo, Nerdvana Con, Life Updates

What to Watch: You Tube

Top 5 YouTube video’s of the past week (with one blast from the past). Each week, on Tuesday, I am going to post 5 videos I think are worth watching on YouTube.  I’d love to hear what you

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What to Watch: You Tube

Rosethorn’s Ramblings: Welcome Bac

Welcome back to Killer Betties! It’s been over three years since I’ve made a post, but I am back. Before I get to what I’ve been doing for three years, I want to talk first about The

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Rosethorn’s Ramblings: Welcome Back, TWD, The Bar, and Other Random Thoughts

Football Manager 2017 Review

Football Manager 2017 is a football management simulation video game for the PC developed by Sports Interactive and published by Sega. Gameplay: In terms of gameplay, it is really fun. You can create

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Football Manager 2017 Review

Volunteers Wanted

Killer Betties is going through some growing pains and we need more bodies (and pens) to keep up with it. If you have any interest in writing video game reviews, previews, interviews or editorials, p

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Volunteers Wanted

Ghosts and Bowling

by on March 3, 2012 at 9:29 pm

My 9 year old, Zachary, is obsessed with ghosts. He watches ghost hunter videos on YouTube, then tries to recreate them, finding his own ghosts in our very haunted house (just ask him). He takes our video camera and records while trying to get the ghosts to communicate with him. It’s pretty cute.

Both my boys are in a bowling league on Saturday mornings. Zachary could be great but he doesn’t take it seriously enough. He’s averaging about 80 (no bumpers). Nicky just started bowling in January. We had him in bowling last year, but he wasn’t ready yet, so we didn’t put him in when the fall league started, but come January, he wanted to bowl. He loves it! He’s averaging about 70 with bumpers. He’s not holding or throwing the ball right yet, but he’ll get there. He takes it a lot more seriously and I imagine he’ll be out-averaging his brother before he knows it.

There’s a no-tap tonight and I’m wanting to go, but the husband is frustrated with bowling, even though he did OK on Tuesday (shot 700), so he’s not in the mood. Hopefully after his nap he’ll change his mind.

in Random Thoughts

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E3 2006: ‘Mobile Ops: The One Year War’ (Xbox 360) – Impressions

by on May 15, 2006 at 3:29 pm

Puny HumansI’m not a huge anime follower, but there are a few shows I’ve managed to follow from time to time. Dragonball Z was my main anime fix, but I’ve watched some Naruto too. I also followed one Gundam series pretty heavily at one time, and so I have a fondness for the giant mechs. Well, any Gundam fan knows that they haven’t made for the greatest games, and the current crop is showing some difficulties too.

It seems I have to preface all these E3 previews with a warning saying this is nowhere near the final product, so expect some problems to be fixed and to save any final opinions for finished products, but these are just some initial thoughts on what I got to play.

Unlike the PS3 Gundam game, Mobile Ops: The One Year War seems more arcade friendly and fast, which to this gamer means more interesting and fun. Once I figured out the gist of the game, such as moving to the NAV markers to advance the game, it was easy to maneuver and engage in combat.

Once I set foot in my Gundam, I was easily turning towards the direction of the NAV and heading off in that direction, which I generally moved to by leapfrogging since it was the coolest and quickest way to move in my opinion. At the NAV marker fights usually broke out such as a surprise attack by three enemy mobile suits.

Combat here consisted of just shooting, because either the lightsaber-esque sword wasn’t available or I couldn’t figure out how to equip it, but either way it was okay since shooting got the job done just fine. Typically these fights were prefaced with an in-game cutscene, so I always knew who to fight. It was easy to backup while shooting, jump around, and strafe left and right to avoid the enemy gunfire. There was also a way to make the game go into a first person shooter like perspective that had you looking over your arm that was supporting your gun.

Puny HumansThough the mobile suits looked nice, the tiny troop members were too small I felt, but maybe that was simply to give the game a sense of scale, because these people really shouldn’t be close to the size of the Gundams, but it was sad that I couldn’t see the troops more clearly.

The biggest problem with this Mobile Ops: The One Year War preview build at E3 was that the environments were really, really open and were sparse in regards to life. Basically the environment I played in was a large open prairie field with some hills and nothing but a tree scattered here and there. The preview also contained a lot of fog over the horizon, which I wish wouldn’t have been there, but hopefully all this will be corrected and fixed by the time the final game comes to store shelves.

in Uncategorized

‘Mobile Ops: The One Year War’ Exclusively for Xbox 360 (Screens)

by on April 25, 2006 at 3:25 pm

Mobile Ops: The One Year War Screens

Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today “Mobile Ops: The One Year War,” a next-generation mechanized shooter exclusively for the Xbox 360 video game and entertainment system from Microsoft. Scheduled to launch holiday 2006, this title features beautifully detailed graphics, a wide array of giant mobile suits, and intense multi-player combat to deliver an exhilarating experience in mechanized warfare.

The story of “Mobile Ops: The One Year War” opens with the space colonists’ brutal battle for independence from The Earth Federation. Advanced ECM (Electronic Countermeasures) has rendered range sensors and communications useless, resulting in the rise of new war machines called mobile suits. These ultimate instruments of destruction, capable of metal-clashing hand-to-hand combat, completely redefine modern warfare.

“With dramatic cockpit views and exquisitely detailed mobile suits, we fully expect ‘Mobile Ops’ to immerse gamers into a futuristic world where giant mechas loom against a war-torn horizon,” said Yoshi Niki, business director at NAMCO BANDAI Games America Inc. “As desperate battles ensue in both open battlefields and urban environments, players can choose to engage enemies on foot, in vehicles or in mobile suits.”

Utilizing the Xbox Live online game service, “Mobile Ops: The One Year War” will put players right in the cockpit of their very own mobile fighter for thrilling battles online as they fight in teams through multiple scenarios and battlefields. Gamers can also modify mobile suits with a robust customization options, including beam sabers, heat hawks, and other melee weapons. Vividly presented in HDTV resolution, “Mobile Ops” offers beautifully detailed graphics, right down to the brown rust on metal and stress damage from combat.

in Interviews

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