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Rosethorn’s Ramblings: Site Update

Welcome back again.  As you can see, we are starting to populate the site with new content.  There are few new writers and contributors waiting in the wings with new content.  If you are interested

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Rosethorn’s Ramblings: Site Update, GaMExpo, Nerdvana Con, Life Updates

What to Watch: You Tube

Top 5 YouTube video’s of the past week (with one blast from the past). Each week, on Tuesday, I am going to post 5 videos I think are worth watching on YouTube.  I’d love to hear what you

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What to Watch: You Tube

Rosethorn’s Ramblings: Welcome Bac

Welcome back to Killer Betties! It’s been over three years since I’ve made a post, but I am back. Before I get to what I’ve been doing for three years, I want to talk first about The

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Rosethorn’s Ramblings: Welcome Back, TWD, The Bar, and Other Random Thoughts

Football Manager 2017 Review

Football Manager 2017 is a football management simulation video game for the PC developed by Sports Interactive and published by Sega. Gameplay: In terms of gameplay, it is really fun. You can create

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Football Manager 2017 Review

Volunteers Wanted

Killer Betties is going through some growing pains and we need more bodies (and pens) to keep up with it. If you have any interest in writing video game reviews, previews, interviews or editorials, p

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Volunteers Wanted

My DS Round-Up

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by on June 11, 2006 at 9:24 pm

In a rare moment when I find myself with time to play games, I usually pick up my Nintendo DS and get a quick fix in with various games I have in my library. Included among them are Super Princess Peach, Brain Age, Animal Crossing: Wild World, and my newest acquisition, Trauma Center: Under the Knife.

Brain Age: Train Your Brain in Five Minutes a Day! is the first stateside release of the Touch Generation brain training games Nintendo is pushing. This one is quite entertaining. The only criticism I have of it is that it really lives up to its name. I have no desire to sink more than 5 minutes a day into it. I play the few brain training games they have, that include doing simple mathematics, testing memory, and counting syllables. After that, I take the Brain Age test. I’ve gotten to the point where I pretty regularly score around 20, unless I try my hand at the voice recognition training games. It has a really hard time recognizing me saying blue, so my age really takes a hit as a result. Otherwise, it makes me feel smart. Interestingly enough, my son does really well at the color game. He’s 3 1/2 and can’t read yet. The game requires you to say the color of the word, not read the word. So, if the word is red but its color is blue, you say blue. He knows his colors very well — so you can imagine he doesn’t have to stress his brain much to do well at the one and he loves it. Brain Age is worth a pick-up, it is a bargain price of $20, so go get it.

Super Princess Peach is quite the enjoyable little platformer. I don’t feel that it does quite enough with the stylus, as its main use is selecting Peach’s emotions, and sometimes I found controlling this to be a little less than accurate. However, the platformer itself is solid and I really enjoyed the twist of Peach saving Mario. Girl Power! On a serious note, this is a great game and worth playing for anyone who likes platformers.

On the other hand Animal Crossing: Wild World is not my cup of tea. I found the gameplay generally boring. I’m not a Sims kind of girl (although I found Urbz for the DS to be very engaging) and Animal Crossing I think really appeals to that side. There is no story mode, no objectives. I’m sure there’s plenty to do for the achiever personality, but I had a hard time keeping my eyes open long enough to find out what. Our reviewer, Gamermom, wrote an in-depth review of Animal Crossing and really liked it, so be sure to check that out if you are wavering. If you like the idea of an open world with no villains and no objectives, it might be for you.

Finally, Trauma Center: Under the Knife epitomizes the potential of the Nintendo DS. In this fun little game, players are the surgeon and have to slice patients open and repair their injuries. Everything plays out with the stylus and is such addictive fun. I wish there was more to the game. It is not that it is short, it is just that once you’ve mastered each level, there’s nothing else to do. This is the game that the DS was made for, though, and if you own a DS, go get this game immediately and add it to your library.

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New Nintendo Software Lets Players Exercise Their Brains

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by on April 18, 2006 at 2:44 pm

Nintendo’s ability to appeal to younger generations with innovative, imaginative and inspired video games takes a mature twist today, as the company launches its creative vision for consumers of all ages. Brain Age: Train Your Brain in Minutes a Day for Nintendo DS is designed to keep people’s minds active with fun mental workouts that incorporate the user-friendly voice-command and touch-screen capabilities of Nintendo DS. Brain Age also includes more than 100 sudoku puzzles.

“Adults with little or no video gaming experience don’t have to worry about complicated button mashing,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing, whose Brain Age is 30. “Brain Age is just the latest example of Nintendo’s commitment to creating software for a broad range of consumers with varying levels of experience.”

Brain Age is the U.S. version of the popular brain training software in Japan that already has sold more than 2 million units. The title provides an entertaining and engaging way for Nintendo to reach out to a broad audience, including seniors and baby boomers (who began turning 60 in January).

Brain Age can be a part of an overall regimen for keeping the brain active, says Dr. Elizabeth Zelinski, dean and executive director of Leonard Davis School of Gerontology at the University of Southern California.

“Nintendo’s Brain Age should be just one element of an active lifestyle that includes mental stimulation, exercise and a good diet,” Zelinski says. “Brain Age is a great way for people to keep challenging themselves.”

Brain Age challenges cognitive abilities with exercises like memorizing words, counting and tracking people as they enter and exit a house, and drawing lines to connect letters and numbers in alphabetical and numeric order.

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