'Tabula Rasa' Review (PC) |
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| Submitted by thankeeka on November 14, 2007 - 12:22pm. | Exclusive Game Review | ||
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THE STORY SO FAR Games like World of Warcraft and Lord of the Rings Online hit the market with a mythology and lore already somewhat given to them, but with Tabula Rasa you are looking at a completely original story developed from beginning to end, and it's a wonderful tale that is told through a lovely opening cinematic, and continues through various instance reports but mostly through the story missions that you are given throughout your missions. You'll still be doing many fetch quests and the other same trappings of other MMOs, but it still feels epic and unique to the story, making the simple killing of several different alien species feel like actually gathering blood samples rather than slaughtering the same alien ten times. There are also plenty of missions that help you learn more about the Bane, the Eloh, and the plight of various races that exist on the worlds you explore. Unlike other MMOs where creatures roam in singles or mobs, feeling like they were placed there for the sole purpose of being killed by the player, the world of Tabula Rasa is populated in such a way that it feels like a living world, and that animals and enemies roam and patrol like real people, and are never placed in an exact mission just for the sole purpose of a mission. In reality they are still being presented in such a way, but it's so seamless the way Bane ships drop enemies, and things move around so naturally it's hard to notice it without really paying attention. The game ups the immersion by constantly having war going on around you, placing Bane in places to interact with NPCs who fight just like real player controlled characters. Some MMO NPCs will help you if you bring an enemy into their midst, but then they'll go back to their stationary position and just stand there like cardboard characters than real people. With Tabula Rasa, however, it's often hard to immediately notice if someone shooting at the Bane or other creatures are really human or AI controlled – the way you run across them and they engage in combat is flawless. GAMEPLAY
I've always started a new MMO playing several characters at once, always giving them different classes so I can get a feel of what they will play like, and to see what I ultimately will want to spend countless hours playing as. Tabula Rasa gives a player an excellent way to experience the different classes without having to manually level to 30 each time just to try another character. For example, I've got one character with a total play time of over a day at level 16, a level 9 soldier at 3 hours, and another level 15 character with a total play time of one minute. So how do I have a level 15 by only playing a minute? Each time you get to a new career path option, Tabula Rasa gives you a clone credit, which you can then use to clone your character before you make a choice one way or another with your new branch. It's a bit wasted early on since reaching level 5 takes an hour at best if you're slow, but while you're still a level 4 you can clone your character, then your original character can take one path while your clone takes another. You don't have to have all your characters looking alike either, as I can take a male character and make them into a redheaded woman if I wanted. There is some benefit from playing a character from beginning to end with one career goal in mind – namely proper distribution of attribute points and ability points – but still it's a great way for players to experiment without having to go through the same mission grinds early on. Continue On Page Two
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