'Super Mario Galaxy' Review (Wii) |
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| Submitted by thankeeka on November 20, 2007 - 4:15pm. | Exclusive Game Review | ||
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THE STORY SO FAR The Mario games have never really been known for their story and Super Mario Galaxy doesn’t really change things. There is definitely more story here than the traditional Mario games, but nowhere near the story of a RPG or some other more modern platformers. The story is basically around to tie the galaxy premise together and to drive you on forward to the conclusion. However, given how fun it is just to run around and complete levels, the game could have had absolutely zero story and we’d still be crazy for the game. GAMEPLAY
The big draw to Super Mario Galaxy is that many of the levels are actually small planets or objects that Mario finds himself on, with many of them giving Mario the ability to not only walk on top of surfaces, but underneath them as well. The best way to imagine the typical level in Super Mario Galaxy is to hold something like a tennis ball, and then imagine Mario literally being able to walk on every inch of the ball’s surface, being able to walk underneath or on the side, and him sticking firmly in place thanks to gravity. The way most levels work is that you’ll land on one of these smaller planet sized areas, work out the puzzle or platform your way to the planet’s finish, and then you’ll find a boost star, which will rocket you through space to another planet or object that is in that same galaxy. You’ll keep advancing through until you get a star and complete the level. Each section of the space station hub world is separated into galaxies, with different worlds and challenge stages being scattered within, each with a number showing you how many stars you need to have in order to unlock it, and within each hub world section is a Bowser influenced boss world. Each world in each galaxy has several stars for you to gather, which come from natural progression and stumbling upon them. For example, when you’re going for your second star in the same world you just went to, though you might start out the level just like you did the previous time, your path will ultimately detour and go a different route, letting you experience new parts of the level, so while you’re often playing a world three or four or five times over, it still feels fresh and fun. Besides naturally completing a level, you’ll also discover stars by finding Luigi, and you’ll even have to make special visits to levels when comets appear, giving you even more challenges to complete, such as racing against yourself to the star, beating a level during a timed run, or complete a level with very little life or with fast moving enemies. Continue On Page Two
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