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Sprinkling The Pixie Dust


Submitted by Anklesock Littl... on April 30, 2006 - 11:39am. Editorials

Even a month into release I am still finding Oblivion deeply satisfying. Call me sad, but I am now the proud owner of both the PC and the 360 versions of the game. What is it that makes the game so much fun? the rich graphics.. the fun quests.. despatching an Imp with a well placed blow from the sword or maybe working some magic to explain to that arrogant bandit just who is boss as he finds himself at the receiving end of a tirade of fireballs. In reality, the appeal of the game is all this and more.. but what makes a good game or better yet a great game?

Our industry, like its feature film industry cousin, has no magic formula to success. We certainly have a checklist of items that we aspire to in every product we develop. We spend a great deal of money and assign skilled development teams to deliver cutting edge graphics, carefully worked out gameplay and all the nuances that we expect will make a hit game. A further significant amount of money is then spent in advertising and hype courting the consumer and critic that this game is the one that will change their lives. We put the product in a pretty box with a manual and fill the warehouse hoping to sell a million copies of our new masterpiece.

And yet, many of these products fail to spark the imagination of you, the consumer and they gather dust waiting their turn to fill the bargain bin in a "job lot" deal with a large retailer. There are undoubtedly stinkers, and I use that term unreservedly, in titles that get released each year with obviously low quality. Yet, there are many titles with high production values and associated high budgets that simply never become hits.

In the industry we often say lightheartedly that the major hits have been sprinkled with pixiedust. That invisible hit making ingredient that has our products flying off the shelves. From the largest publisher, to the smallest independant team we can never define which of our games has been blessed with this magic. If we knew what it was that brought the blessing of the pixies to a game then each and every publisher would be a hit machine, turning out success after success, but even the mega-publishing giants of the gaming world have no guarantee of having their product so blessed.

I have been lucky in my career that many of my titles have been liberally sprinkled with pixie dust but it is something that none of us ever take for granted regardless of the months and years we have sweated over producing our latest game. The pixies are fickle in their support with only so much dust to go around.

In the last month or so with the release of Oblivion and Tombraider Legend they have clearly been working overtime to bring some extra magic into our lives. I have a list of up and coming releases in my watch list that I really do want to enjoy, so if any of you are in personal contact with the gaming pixies I would be grateful if you could point them in the direction of my list!

Anklesock


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"Even a month into release I


"Even a month into release I am still finding Oblivion deeply satisfying." What about drinks, casual conversation, yada yada yada, & I’ll call you (never)?

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Agreed


First of all, I'm starting to wonder about purchasing the 360 version of Oblivion (I just finished the PC version). It would be nice to try it on my big screen and to try out a fighter this time. Maybe in a month to avoid burning out on it...

Second: I recently tried out the Tomb Raider: Legend demo on the 360. I have to say that I cannot remember the last time that I literally cheered out loud when playing a game. This happened when I finally figured out the final puzzle of the demo where you must launch a first position and then launch a few crates off of a see-saw-like cantilever. That was one of the finest puzzles involving game physics that I've seen. If the rest of the game is that good then I must buy the full version.

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It's love


As Captain would say, "Love will keep her in the air". Obvlivion is one of those games where it's clear that the developers, voice actors, artists, all the way down to the janitor knew what they were trying to do, and put a ton of Love into the game.

Which is why every part feels so good. Sure, I have issues with the menu being consoled (on the PC side), but with the player add-ins all contributing their love into the game (I get Unicorns with my mod - yay!), it just keeps growing.

You can tell when a game has been made with love - and often, it's the ones that sit in our hearts and souls. And pocketbooks, for that matter.

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Oblivion is EVIL, plain and


Oblivion is EVIL, plain and simple. It will suck all your free time and more time than you have...to explore over that next rise or to close another Gate. Stop now before you...oh...you already consider sleep to be a useless waste of time when you could be playing Oblivion? Nevermind! -)

I actually had to delete my character and shelve the game for now. After making several mistakes, I now know what NOT to do when I start playing it again.

Rushing to try to finish any game is a big no-no for me. Why spend the money if you can't just relax and take the experience slowly. I am not in competition with my friends, trying to have bragging rights about discovering this or having 6 houses or closing 10 Gates. I see this in every MMO I have tried, I'll be a monkey's uncle if I do it with a stand-alone game! -)

All the solutions to every quest has been posted. So have the cheat codes..and complete walkthroughs. I notice that about 90% of the players have chosen to take the 'killer' role, assinating everyone that doesn't display the 'crown' icon. I guess for them being bad is the only way to play a game.

Now that I have my life back, perhaps I can revisit Oblivion in a month...on a strict 2 hours a week regiment!

Toodles,

Noldor the Addict

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As far as I'm concerned


As far as I'm concerned Oblivion is the nearest to RPG Perfection [tm]
any game has ever come.

Some amazingly well-done quests involving unique and well thought-out dungeon scenarios, such as the one named Through a Nightmare Darkly (my favorite, because you have to solve 4 puzzles to complete the dungeon) set this game apart from the rest hands down.

It's not just the quest content either, the music and sound effects keep my headphones on like no other game I've ever played. Sound queues in the music and effects give you details about what is happening and are just as important as what you see when interpreting the actions of the monsters and beasts. The sounds of beasts in combat is scary, not annoying like some other games, and that just adds to the enjoyment.

The world is also visually beautiful! One clear night I found myself swimming outside the Imperial City and the sky was so beautiful I had to stop and stare. The artists out-did themselves on this one. It was a clear black night, the kind you associate with crisp clean air, and with an autumn moon half the size of the sky, superimposed upon the milky way so clear you almost could count every one of the thousands of stars. I just stood there the entire night, in the middle of the bay, listening to the crickets as the moon passed across the milky way and set just before morning. Breath taking! How many games are so beautiful you are compelled to just stop and take in the magnificence before you?

Hours upon hours of faction quests, city quests, guild quests, and freeform quests to keep you coming back for more. Never have I been tempted into the grind to level up. In fact, some of the ways you can level up in this game are unusual and unexpected. That's what I like about this game..always a twist around the corner, something new, shocking, tricky, scary, or just plain not seen before in every dungeon. Those sneaky NPC's will set traps, dig pits, and fill caverns with noxious gasses, so beware! More than once I or someone in my party has been crushed to death after missing a tripwire that unleashed heavy rocks or logs on top of us.

And when you feel like kicking back a little, you can go clam diving for pearls (don't forget to look for underwater chests while you're at it), decorate your house, gather flowers and alchemy ingredients from the hillsides and streams, or make some new potions to restock your inventory.
Or you can pray at the local church to have your ailments cured, (assuming there's no bounty on your head), visit a fence to sell your stolen items, or just mill around listening to all the locals gossip!

This game is like Simcity, you could spend a year away and come back to it and still enjoy it as much as you did a year previous, because you're creating a new experience every time. I may never have to buy another RPG. If only MMO's could achieve what Oblivion has done!

If I had to find fault with it I would ask for the ability to make or buy individual pieces of furniture for my house, and be able to move them around inside my house. You can buy whole roomfulls of furniture, which comes with paintings, bed linens, and even a few table top items, but for the most part the furniture can't be moved (although you can fill the shelves, tables and cabinets with food, books and trinkets). Sometimes it's fun to rearrange the furniture too. =)

By the way, I do not work for prima games or any of their advertisers, I just really like the game.

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Oh dear I forgot to say I


Oh dear I forgot to say I don't work for Bethesda or any of its advertisers either.

Did I mention I just really like the game?

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