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'Savage 2: A Tortured Soul' - Linux Support


Submitted by thankeeka on March 17, 2006 - 12:48pm.

Savage 2: A Tortured Soul to Feature Native Linux Client Support at Launch. S2 Games Developing Triple-A PC Title with Linux Gamers in Mind!



(Rohnert Park, CA) - March 15, 2006 - Independent Game Developer S2 Games announced today that it will be supporting the LinuxR community by offering Native Linux Client support at launch for its upcoming triple-A title, Savage 2: A Tortured Soul. Savage 2 is the much anticipated sequel to Savage: The Battle for Newerth and will be available in Fall of 2006 as a digital download from the S2 Website.

In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectXR K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux's OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a MicrosoftR product and does not work with Linux. With help from the Linux community and two of Savage's top enthusiasts - Uttar and WhiteDwarf - S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.

"We received tremendous support from the Linux community for our first title, Savage: The Battle for Newerth," said Marc DeForest, co-founder and lead designer of S2 Games. "As an independent developer that tends to buck tradition and do things our own way, we feel a strong commonality with the Linux community and we're looking forward to supporting them again this round."


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