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S2 Games Announces Savage 2: A Tortured Soul


Submitted by EntropyInk on September 1, 2005 - 12:49pm.

Game Developer Unveils Shroud of Mystery Surrounding Its Next PC Title


Developer S2 Games today announced it will be releasing the much anticipated sequel to Savage: The Battle for Newerth. Set to launch in the summer of 2006, Savage 2: A Tortured Soul, will feature the same style of beautiful, expansive environments that truly immersed players in the critically acclaimed original, however an entirely enhanced combat system, animation features, and gameplay elements will catapult Savage 2 light years beyond its prequel.

From the same core team that conceptualized and created Savage, Savage 2: A Tortured Soul will transport PC gamers to the next level in multiplayer gaming. The sequel will feature enhanced character models, higher quality animations, bump mapping, realistic, reflective water effects, dynamic shadows, point lighting, and an enhanced particle/spell effect system.

Gameplay will be greatly superior as well due to a vastly improved melee system, an enhanced, officer-based battle grouping system, 20 unit class based system, FPS fast action paced gameplay for certain types of characters, third person RPG slower paced gameplay for others, better items with more RPG elements, and an improved spell casting system. The game will also feature a comprehensive single-player tutorial/training - something that many Savage fans requested and S2 Games feels is necessary in order to shorten the learning curve of a detailed game such as this.

"Our goal at S2 Games has always been to create the most compelling and fun PC game out there - the kind of game that we would never get tired of playing," said Marc DeForest, co-founder and lead designer of S2 Games. "Savage was our opening salvo into the PC game market and we're happy to have the opportunity to follow it up with an even greater game in Savage 2."

Like the original Savage, Savage 2 is a truly unique gaming experience that enables the player to opt for either the fast-paced, run-and-gun action of a FPS or the more cerebral and tactical planning of a RTS (playing as a Commander). With the creation of a new gameplay genre, the RTSS, the original Savage expertly redefined the first-person shooter and real-time strategy genres by combining elements of both into one cohesive experience. Savage 2: A Tortured Soul will preserve all of what made Savage a hit while continuing to deliver bleeding-edge innovation to the gaming audience.

"Savage was really our baby, the game that we as an independent game developer cut our teeth on," said Jesse Hayes, co-founder and lead designer at S2 Games. "We learned a great deal with Savage and that experience, combined with great advice and constructive criticism from our audience means that A Tortured Soul is going to completely blow gamers away!"

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