'Okami' Review (PS2) |
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| Submitted by thankeeka on November 14, 2006 - 11:41am. | Exclusive Game Review | ||
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By: Johnathan Mason
You play, simply put, a goddess: the Japanese sun deity Amaterasu, reincarnated in the form of a white wolf. Together with her flea-like sidekick Issun, they will traverse a countryside poisoned by an ancient evil to set things right. This will involve controlling the elements and even time itself with carefully placed brushstrokes. See, the world of Okami is made to resemble a Japanese watercolor painting. Thick inky lines frame all of the characters, and lush colors whirl and burst to life on scrolls that unfurl across the screen. As you progress through the game even Ameratsu’s own footprints leave a trail of flora in her wake, like the Spirit of the Forest from Princess Mononoke.
Hold down R1 and the world literally becomes your canvas, complete with a pot of ink to dip the brush in. Overuse is not encouraged; too much ink will leave the goddess a defenseless mortal dog. Use quick lines to slash and later gain more powerful attacks, like a circle with a line will generate a bomb to burst walls and floors. Who would have suspected a character without opposable thumbs could make such an impressive artist? While many of these abilities will need to be used in battle as well as puzzles, combat itself is just as fun. Defend yourself against all manner of strange beasts (geisha storks, demon monkeys, burning wheels of body parts) with three kinds of weapons, enhanced with a multitude of extra attacks you can earn at dojos. A few naughty maneuvers are included – let’s just say Amaterasu the dog goddess isn’t, well… …housetrained. Encounters in the overworld are initiated by floating enemy icons roaming the landscape. Coming into contact with one creates a circle around the battle that prevents the aged PS2 from being overtaxed while simultaneously keeping your enemies close. Escape is achieved by attacking the barrier at weak spots that can be leapt through at a moment’s notice. Of course you can’t do this during the boss battles, but who would want to? In a game full of ingenuity, these are significant high points. You’ll pull apart a giant spider’s spinneret, get a demon drunk, and square off with a samurai ghost within the belly of an Emperor (it’s a long story).
Comparisons have been drawn (no pun intended) between this and The Legend of Zelda: Wind Waker, but on the Playstation 2 Okami stands in a class by itself. I may not know art, but I know what I like.
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