'Ninja Gaiden Sigma' Preview (PS3) |
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| Submitted by thankeeka on June 26, 2007 - 12:37pm. | Exclusive Game Preview | ||
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Though it took a bit to get readjusted and to see what buttons controlled what actions, I soon found myself settling in with an old friend as I hacked, slashed, and dove around like crazy. The controls mimic everything that they did when on the Xbox, but of course they are more balanced to fit the buttons and layout of the PS3 controller. No matter, because soon enough I was just as skillful as ever (though admittedly I was never the star ninja of the game). You still play as Ryu, you are still a ninja, and it seems the story and the game is pretty much the same as it has always been.
The preview we played was pretty much the exact same as the original game, despite the fact that it was the director's cut of the game. Now, that doesn't mean there wasn't some stuff changed, it just means not a lot of it, and certainly not enough to where the unfamiliar would know what is new or not. As for stuff that was new, there was an extended bit of area at the very, very beginning of the game; a few more item boxes scattered here and there around corners that weren't there in the original release; and then a couple more ninja enemy placements throughout the level, including one a bit surprising, where the ninja bursts through a wall instead of the ceiling like they used to do. However, for fans who've played the heck out of the game before, most of the placements of enemies and puzzles are the exact same as before.
One thing new that no player has ever played before in any of the past games, is the fact that now you can play as Rachel in some special missions. Rachel was the (to put it frankly) big breasted dominatrix with a pony tail who wielded a giant axe as her weapon, as well as that of a harpoon wrist shot as well. During the original game, Rachel wasn't anything more than a character you interacted with, but here she is fully playable. Rachel controls much like Ryu, though she has a few special moves and abilities that Ryu doesn't have. For instance, Rachel seems to be much more about finesse, as she liked to dodge by spinning, and doing lovely leaps over attacking enemies. Rachel had some pretty nice combos as well, including one where she launches an enemy into the air, and snags him on her axe to deliver a final blow. Rachel's harpoon wrist weapon also comes into play, as you can use it to shoot at enemies, pushing them back with its force, or you can jump into the air, latch onto a chandelier hanging up above, and swing deftly like Indiana Jones.
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