'New Super Mario Bros.' Review (DS) |
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| Submitted by thankeeka on June 23, 2006 - 1:25pm. | Testosterone Zone | ||
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THE STORY SO FAR Since New Super Mario Bros. is a return to the franchise's roots, it features the same old school story you've come to expect to be attached to any 2D side scrolling Mario. After going for a walk together, Mario (or Luigi…more on that later) leaves Princess Peach's side when he sees her castle get struck by lightning. While Mario isn't looking, Bowser Jr. sneaks up behind the Princess, kidnaps her, and it's off to the races for Mario. The manual gives a tiny story note, saying something along the lines of Bowser Jr. once thinking Peach was his mom, so I'm going to assume that is part of the kidnapping though it isn't expressed anywhere during the game. SINGLE PLAYER: GAMEPLAY It is Mario for crying out loud! Do I really need to describe the gameplay? Okay, okay, for the uninitiated you play as Mario (or Luigi) as you run from left to right across side scrolling stages, collecting coins, powerups, jumping on enemies, and leaping from platform to platform until you reach that magical slide down the castle flag poll to signify you are at the end of a stage. Once a stage is complete, you move on and on until you've fought a few bosses, made your way through several worlds, and then ultimately end up at the end where you'll square off against the final boss and save Princess Peach. Tada! Super Mario Bros. gameplay in a nutshell. Though Mario initially only started out with a jumping ability, New Super Mario Bros. incorporates many elements from past games in the franchise, including a few of his moves. Mario can run left and right, jump, dash, duck, stomp, hit blocks, double jump, ground pound (jump in air, press down, and watch Mario as he attacks with his butt), slide down hills, wall jump, enter pipes, swim, grab and throw items, slide on walls, hang on ropes, swing on ropes, and climb on fences. Wow, Mario has come a long way.
As with any platformer, worlds range in style from one to the next, with Mario starting on a traditional, no frills world, but he'll soon find himself in the desert, an island paradise, the woods, winter wonderlands, a mountainous region, and finally the dangerous wastelands of the game's final world. Each world contains its own graphical styles, sounds, enemies, and obstacles, so it never feels as if you are playing the same stages over and over and thus redundancy never enters into the picture. For the most part, New Super Mario Bros. isn't too challenging, though that doesn't mean you won't die trying to accomplish a task within the game. Also, like past games, it can be beat rather quickly if all you want to do is start and go to the end as quick as possible, taking shortcuts from level to level in the process. However, the game is one of those where you get more from it as you put more into it, so you can extend your gameplay by going to each world (even the two kinda hidden ones that you'll have to figure out how to open), playing each stage, unlocking every path, and gathering the three Star Coins that are scattered about each of the game's levels. The thing I love about the game is how it incorporates so many elements from the past games and they all fluidly merge into one. For example, during a few of the swimming levels, you'll run across these purple eels, which any good Mario fan can recall being in the Nintendo 64 game. Though it is only a little touch, I enjoyed the nostalgia it brought out in me. Okay, remember when I included Luigi's name, well you can play as Luigi by holding down the left and right buttons while selecting a game. I've always enjoyed Luigi, and he seems to make the game funnier just by his line readings alone. The gameplay or story don't change at all, it is simply a matter of taste and who you want to play as.
MULTIPLAYER: GAMEPLAY The multiplayer is actually fairly limited, as it is only one on one battles on specific courses where players go from left to right and attack each other to steal their stars. It is a nice diversion, but it could've been a whole lot more if you ask me. Having a feature where players actually race through the levels of the single player game or play co-op could've been really fun, but sadly those aren't included here. GRAPHICS Though the graphics are flat against the screen, they all retain a roundness to give them the look of being in the realm of 3D, and it all works perfectly as it makes the game both old school in feel without looking old school graphically. Featuring a few special effects as well that add to the overall package, and nicely detailed worlds that range in style, everything is nice and crisp and get no complaints from me. SOUND There isn't an orchestra score here, but the MIDI keyboard sounds perfect for the Mario Bros. and you'll run across all the old tunes you can recall by heart and hum in your sleep. Voice work is typical clichéd Italian stereotype, but that is a part of Mario, and the line readings are pretty funny for the first few times you hear them. The sound effects are also nice as they really breathe life into the characters. CLOSING COMMENTS:
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