'Naruto: Uzumaki Chronicles 2' Review (PS2) |
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| Submitted by thankeeka on October 10, 2007 - 3:07pm. | Exclusive Game Review | ||
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THE STORY SO FAR The story involves a clan that many had thought long ago wiped clean from memory, but as it turns out apparently they were only in hiding, and have now chosen this as their time to strike. The mysterious clan ominously uses living puppets under their control to attack their enemies, much like puppets Kankuro uses himself. The clan of puppet masters are looking for spirit orbs, which when combined is supposed to revive their master. As Naruto and other ninja intent on protecting the Village Hidden In The Leaves, you must make sure these spirit orbs don't fall into the wrong hands. Unlike the first Uzumaki game, if all you want to do is experience the story, then you're able to just play the story missions, which are played out like episodes of the anime series, with shouted out episode titles and all. The story unfolds mostly through cutscenes that bookend the missions, but sometimes you'll get story elements throughout the actual missions. The story is told completely through the game's in-game graphics, which works fine for the most part, but when the cutscenes are zoomed in close on the faces, everyone talks with mouths that extend freakishly with each spoken word. Usually with a Naruto game you come for the gameplay and stick around for the story, but with Naruto: UC2 the roles are almost reversed, though that doesn't mean the gameplay is beyond bad or anything. It could've been easy to have haphazardly thrown together a loose and dull story, but the developers actually went out of their way to create a new narrative which is quite interesting and works wonderfully throughout the course of the game. GAMEPLAY
You can't pick your group all the time, but Naruto will always be in the group primarily. You'll be able to team with many of your Naruto favorites, such as Sakura, Kakashi, Kankuro, Shikamaru and others. Unlike the first game, you're able to freely jump between the three characters, who each have their own health meters and everything, and you don't have to switch back unless you want to or that character runs out of health. We didn't like that the first game only let you tag out for brief moments, so it's nice to be able to completely play through the game without using Naruto if you don't want. When you enter the battle environments you'll have the ability to perform strong and weak attacks, use items, jump, dash, and use your special ninjutsus such as Naruto's rasengan or his clone jutsu, which are tied to the R1 and R2 buttons. The combat is a tad hack-and-slash, but there is some strategy that needs to be involved. Since there isn't a block button, for example, whenever you get hit you need to press the right button to do a substitution jutsu and jump out of harm's way. By beating enemies different things will drop, including experience orbs, health orbs, and items – these all go to helping improve your character, especially the experience orbs. By picking up the experience orbs you're able to upgrade your characters, but only those who actually picked them up, so if Naruto is the one that grabbed the orb only he will have that orb counted to him, so basically if you want to make Shikamaru a lean and mean fighting machine you have to actually use him. You're able to increase things like health, attack power, defense, and much more. Another way you'll improve your character is through the chip sets you find, which are skills you have to manually place into your character's grid that give your players new attacks, improved attacks, and other skills and abilities to improve yourself. You'll be able to find these skills in the field sometimes or you can buy them from the shop. Mission Mode lets you take on missions to gain items and money, but also are an extra way to get more experience than the Story Mode alone would be able to get you. As you complete more and more of them they'll get harder, ranging from protecting something to catching something to beating all the enemies in a certain place under a certain time. There is also a Survival Mode that unlocks pretty early on, which lets you fight as many enemies as you can until you've died. Most levels will have you simply fighting enemies, but there are some where a bit of platforming is required, and these suffer the worst because even barely landing on the edge of a platform will make you fall, and so you have to land perfectly center or else have to work your way slowly back up to where you were just to take another chance at the jump. The platforming moments help break up the combat, but they are flawed and ultimately hurt more than they help. GRAPHICS
IN CONCLUSION
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