E3 2006: 'Mass Effect' (Xbox 360) - Impressions |
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| Submitted by thankeeka on May 11, 2006 - 10:28am. | Game Preview | ||
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Bioware brings you what looks to be the next transformation of their usual combat/turn based system. But though the action and fighting has changed, the never ending questions and scenarios are all solidly there and do an excellent job of making it seem like you are playing a movie instead of a game. To make things easier, I'm going to try something different and break these impressions into categories. The Chat Speaking of faces (I love my segues) the characters are very nicely detailed, though there is some issue with a few close faces that look a tad wrong in the mouth region. Nothing major, but it was there for some. This may be fixed by release. Thanks to not being just faces staring blankly into nowhere, Mass Effect looks really nice considering the fact that the camera is generally always moving around and moving in for interesting camera shots that look as if some famous director is directing the game; it really helps draw you into the game. Mass Effect also has some wonderfully done voice work based on what I got to see. Combat Odds and Ends The game will be coming out this winter season and it will take you anywhere from 25-30 hours depending on how many planets and such you visit and depending on how thorough you decide to be in your searches during the game. Msss Effect will feature three party members on screen at a time, but there will be a pool of 8-10 final computer NPC fans you can look to find and add to your butt kicking repertoire. Finally, it was promised that, though it is a trilogy, there will be no cheap cliffhanger endings and every game will have a satisfactory ending should you ever choose not to go through with the entire trilogy as it is released (they only said they will have the trilogy done by the end of the Xbox 360 lifepsan). Also, downloadable content over the Marketplace could be prologue stories that play between the downtime of one game and the next.
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