'Magi-Nation: Battle for the Moonlands' Review (PC) |
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| Submitted by thankeeka on April 29, 2008 - 7:11am. | Exclusive Game Review | ||
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THE STORY SO FAR GAMEPLAY The gameplay of Magi-Nation is a mixture of Pokemon meets Jade Cocoon, where you can do damage to enemies directly or you can summon creatures to help you out. Whenever you go into a battle you go in alone, only being able to cast the single spell at your disposal. You do have one starter creature to help you out, however, which you can call into battle by taking a turn to do so. Instead of having a standard health bar and mana bar like setup, Magi-Nation combines the two into one energy bar. When you use a spell or call on a creature, you’ll see a bit of your energy deplete since you are using the power of yourself to do damage. When an enemy attacks and deals damage, you’ll also see your energy meter deplete. The single nature of the energy bar often leads to some very long battles, as you not only have to spend time throwing out creatures and spells, but also taking the time to sit back and focus your energy, letting you summon back some of the energy you’ve lost.
You only start with one creature, but as you fight other ones you will occasionally get a dropped shard of their essence, and once you have enough of them you can turn them in to a specialist in the HUB world and have them create a creature of that type for you. Once created it’s as easy as dragging them into a box and then suddenly you have the ability to summon them as well in battle. The advancement system of Magi-Nation involves taking on a series of quests that have you exploring randomly generated areas and often trying to either find something or complete a task in under a certain amount of time. You always start in a main HUB world where you can talk to people to buy items, equipment, or check stats. If you don’t want to farm for your money in the game, however, you can cash in cards you buy that will unlock free money for you or either use a credit card to buy items right away. Whenever you go into the randomly generated level layouts you’ll be able to choose tasks like exploring the area until you find a treasure chest, beating all enemies within a time limit, or searching for another trainer and beating them in combat. You can only access the exploration quests when first starting out, but as you complete more and more of them you’ll open up new quest options. So where is the “multiplayer” portion of this game? Though a lot of the game feels like a RPG for the most part, the MMO aspect comes from the PvP battling system that lets you duel other gamers from around the world. After your character has reached level ten, they’ll suddenly be able to go into a dueling arena and fight other gamers. Each player takes into the battle their own abilities and their own creature companions. The battles play like the other battles in the game – especially those against other trainers in the game – but you’ve got the satisfaction of beating a real person. The game also tracks the top players in the game, letting you see if you can manage to crack the best of the best Magi-Nation players out there. The gameplay has a solid foundation, it’s just that not everything has been smoothed out to perfection. The biggest problem is the pacing of the battles themselves, as they can go on for minutes on end sometimes, and a major reason is the juggling act of the one energy bar, plus the fact that many of your attacks won’t land on their first attempt (or even the second or third time on some occasions). Other problems include the random frozen black screen during loading from time to time and a general lack of motivation to compel you forward as there just isn’t enough story or difference to keep you striving forward.
AUDIO IN CONCLUSION Visit the site to play the game today login or register to post comments
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