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Inside Interactive Fiction: An Interview with Emily Short


Submitted by thankeeka on April 10, 2007 - 10:00am. Females in Gaming News

All too often, video games are completely boiled down to glitzy graphics and body counts. If you look at many of the best-selling games of today, you can condense their story lines into one quick sentence, if they have a story at all. That's what makes Interactive Fiction so interesting.

Recently, Gamasutra sat down and spoke with Interactive Fiction writer and game designer Emily Short about pacing, design and what comes next for game writing.


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