'Heavenly Sword' Preview (PS3) |
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| Submitted by thankeeka on August 14, 2007 - 2:09pm. | Exclusive Game Preview | ||
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In Heavenly Sword, you play as Nariko, the woman with blazing red-hair you've perhaps seen slicing and dicing in various screenshots and movies before. After your warrior clan and father have been defeated by a nefarious king, you take it upon yourself to brandish the Heavenly Sword, the titular sword of the game, which though immensely powerful, cannot be wielded by mortal hands without the life being drained from them. With sword now in hand, you'll embark on a tale of vengeance, to avenge your fallen people and bring justice to the king. That's only the background of the story, but much like the game God of War, story actually seems to play a big part in the game, as the preview starts off with a nicely done cutscene, in which Nariko talks to some strange, younger woman about her plans, before she heads into action. The game is also set to feature Andy Serkis as the king, which is some pretty sizable talent considering he provided the motion capture for Gollum and King Kong in Peter Jackson's last films. By bringing such talent to the game, expect story to indeed play a major part in driving home the action at the heart of the game.
You see, as you complete the cutscenes and perform swift weapon changes and long, extended combos and/or weapon juggles, the game awards you for how stylish you are playing, increasing a meter represented by a turning stone circle within the middle of your health. Build up enough cool and you'll complete one globe, which lets you perform an instant kill cutscene with the press of the circle button. If you build it up until two globes are glowing, you'll unlock another instant kill cutscene move, which is even more powerful than the last. And finally, if you complete all three, you'll get a stunning room clearing move, which has you attaching an enemy to your chains, wielding them around in a wide circle, and wiping everyone out. Very, very cool indeed. And it's the coolness factor of the combo system that will have you experimenting, as there is quite a bit of depth to the combat, which might not be evident at first. When you first start playing, you'll think you're just randomly pressing buttons, trying to find something that works. However, as you see what combos lead to what, what weapons work best, and what enemies have defense against certain moves, you'll soon find yourself switching up and breezing through replayed levels even quicker, because you've become more adept at the fighting mechanics.
Sadly, our preview time spent with the game wasn't all that long, but it did give us a great taste of what to expect, namely a lot of sword swinging action and combos galore; and hey, we aren't complaining about that one iota. A solid, female character, great action, and a beautifully inspired Asian influenced world equals a game we simply can't wait to get some more hands-on time with later.
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