'Hammer and Sickle' Preview (PC) |
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| Submitted by thankeeka on August 29, 2005 - 10:52am. | Game Preview | ||
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By: Chris Stavros Back in 1945, as World War II came to an end, people hoped that there would be no more wars. Hitler and Japan were defeated by the Allies, and the UN was being born, which promised a new era of peace. But the fear of atomic war, and the rivalry of two powers, the United States and its allies versus the Soviets and its puppets, would bring a new kind of war, fought secretly and through proxy. In this cold war, the stakes were nothing less than world domination and survival, and the powers sparred against each other on every level. One of the most important battlefields were the streets of occupied Germany, and you can take part in this secret war as a Soviet in the upcoming tactical role playing game, Hammer and Sickle. You begin the game by selecting what particular talents you wish your agent to have, and this determines the effectiveness of his activities in the game's various operations. The choices include: 1)an Engineer (skilled at placing and disarming munitions as well as getting through locked doors, but who is not the best at hand to hand or distant combat, 2)the Scout (expert at observation, infiltration and is good at hand to hand, 3)the Soldier (the best with weapons), 4)the Sniper (can kill expertly from long distance), 5)the Medic (can heal himself and other characters), and lastly, 6)the Grenadier (an expert with heavy weapons). The game has a number of appearance 'skins' so you can change the look of your character.
The game is laid out - as mentioned earlier - in non-linear fashion, so you have some leeway in deciding what you will do first and where you will go. The plot is somewhat complex, but its detail is what helps make this one of the more interesting quest role-playing games I have seen in a while. Player interaction with the NPCs (non-player characters) can change the course of the game, as can trusting (or not trusting) an NPC at a key point. Your goal of the game is to assemble contacts that will help you carry out your mission for mother Russia. Along the way, you will meet and use various shady characters, such as underworld figures, forgers, thieves, trained agents, traitors and enemy counter intelligence agents who each play their parts. NPCs can also join you on missions and they can help in fights, since they have skills you may lack. The game gives the NPCs their own motivations, and you may find the guy you trusted is planning to shoot you in the back if you aren't careful.
Your missions, however, are not carried out in a vacuum. As you carry out various operations, the NATO high command may become alarmed and initiate the unthinkable - a nuclear war. There is a gage that shows the level of NATO concern, so if you are too obvious or too aggressive, the Americans may very well decide to first strike Moscow, and its Dos Vidanya to your chances of winning the game!
I completely enjoyed playing this preview, and can't wait to review the full-blown version when it is released.
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