Game Design: From Blue Sky to Green Light |
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| Submitted by thankeeka on February 23, 2007 - 12:03pm. | Females in Gaming News | ||
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February 22, 2007- From the initial blue-sky sessions to pitching for a green light, Deborah Todd uses creative exercises and examples from classic and contemporary games to highlight different aspects of the game-design process: the decision and brainstorming phase, story and character design, content creation, testing, design documents, and flowcharting. Packed with real-world examples and interviews with industry experts This book gets you inside the top companies and provides you with insight into how some of the game industry's top designers work. It draws on more than 450 years of experience designing, greenlighting, and publishing games, with experts who have contributed in that capacity on nearly 350 published titles. A short list of the 31 experts interviewed for this book includes Chris Charla of Foundation 9, Greg LoPiccolo of Harmonix, Noah Falstein, Corey Bridges of Multiverse, Mary DeMarle of Ubisoft, Hal Barwood, Mark Lamia of Activision, and Tim Willits of id Software. Each chapter closes with a hands-on exercise that allows the reader to implement the tools learned as well as a checklist that reviews the essential points covered. About the Author - Deborah Todd Deborah Todd is a veteran award-winning designer, writer, producer, and director in the interactive arena, with 14 published games and 20 published titles to her credit since 1991. She has worked with some of the industry's top publishers and Hollywood studios, including Disney Interactive, Disneyland, Fox, DreamWorks, Discovery Channel, MGM/UA, Columbia, Warner Bros., Nickelodeon, The Learning Company, Humongous Entertainment, Broderbund, Mindscape, Houghton Mifflin, McGraw-Hill, Random House, and Steven Spielberg's Starlight Foundation Read A Sample Chapter Of The Book
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