I'm pretty sure we posted a link to the podcast with Susan O'Connor when it first appeared on the web. However, if you failed to hear the podcast or can't for some reason, then here is a transcription of the entire interview podcast with Sarah to peruse at your own pace. Susan O'Connor has penned such videogame stories as the recent Gears of War.
Susan O'Connor has been a freelancer in the games writing business for almost nine years. She has done writing stints on Star Wars Galaxies, Dungeon Siege II, Act of War, and, most recently, Gears of War. In the interview she talks in-depth about her influences, different aspects of her creative processes, both practical and intuitive, as well as the difference between writing for games and other media. She has an obvious passion for her work, and her convictions and enthusiasm really come through.
Susan has been writing stories for games since 1998. Her client list includes Activision, Atari, Epic Games, Irrational Games, Microsoft, Midway, Sony Online Entertainment, THQ, Ubisoft and Take Two Interactive. Her portfolio includes over a dozen titles and a variety of genres, including first-person shooters, real-time strategy titles, action-adventure games, role-playing games and massively multi-player online games. She is probably best known for her writing work on Gears of War, and the upcoming Bioshock, developed by Irrational and being published by 2K. In 2005 she founded the Game Writer's Conference, an event dedicated to the art and craft of game writing. (This interview was originally conducted in podcast form for the Gamasutra Podcast by Tom Kim - the specific audio version of the interview can be downloaded from GDCRadio.net.)
2 weeks 6 days ago
6 weeks 6 days ago
13 weeks 3 days ago
13 weeks 3 days ago
13 weeks 4 days ago
15 weeks 2 days ago
27 weeks 6 days ago
34 weeks 4 days ago
39 weeks 3 days ago
42 weeks 3 days ago