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'Full Spectrum Warrior: Ten Hammers' Preview (Xbox)


Submitted by thankeeka on March 7, 2006 - 7:31am.

We get our hands on the final code, and things look to have been fixed rather nicely.

To get an idea on our initial impressions of the Full Spectrum Warrior: Ten Hammers demo, be sure to give this preview a read. This preview will detail you the general gameplay, how it works in the game, and what we thought of it.

Apparently, that was a pretty early build of the game, cause several things seem like they have been fixed for the final retail version. For one thing, the camera seems to have been fixed, though there are instances where it still doesn't behave and go to just the right place for an execution you need to pull off. The biggest issues with the camera came during the portion of the demo where you have to go into a building to shoot from a window that overlooks a courtyard, and it was seemingly impossible to accomplish this task. You can read the previous preview for the full recount. After playing the final code, I can thankfully say that I didn't run into a single issue here this time around. I ordered my men up the stairs, took position at the window, shot the bad guys, and then went down the stairs and outside without a hitch; kudos for fixing this area.

I also finally got my hands on a portion of the vehicle combat, and it essentially controls just like the squad movement. To move your Bradley APC tank, you move your cursor on the ground and click the A-button to have your tank go to that location. Also, much like the squad controls, you control the fire functions in the exact same way. When an enemy appears on the screen, you can designate a circular fire area with a press of the X-button to make the zone appear, and then once you position it over where the enemy is, you confirm it by pressing the A-button; a machine gun on your tank will then promptly commence to firing on the enemy. You've also got the more powerful tank shells to blast away at the enemies, and this controls by holding the right trigger down, positioning the fire area, and then pressing the A-button to shoot. If I have one complaint for the tank controls, it is that the camera zooms in too far when trying to lineup a shot with your tank; when your tank is still rolling, it becomes especially difficult to hit a target since your reticule has to traverse a larger area, and this means the world when several RPG hits will easily take you down before you can even get them in your sight.

Another complaint about the tank section is that your tank's shells don't do enough cosmetic damage. Whenever you blast away an enemy or vehicle, you'll get a nice explosion, and you'll get black marks from the explosion over any surface near where your shell hit. The problem is that the shells should do more than just put black smudges on textures

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