'Full Auto' Preview (Xbox 360) |
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| Submitted by thankeeka on January 18, 2006 - 6:48am. | |||
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So you've got a game with bullets, missiles, and a world where everything is destructible? Yep, sounds like a good time to me. There are two simple mechanics on display with Full Auto: race fast and blow stuff up. The game demo is setup so that you'll pick from one of two hotrod, weapon filled rides, and then you'll race said ride around a track exactly twice. The racing portion of the game is pure arcade goodness at its core, as you'll be able to power slide around corners, hit ramps for some massive airtime, and be able to power boost with flames shooting out of your tailpipe as if three nitrous bottles were fixed to the undercarriage of your car. The racing, once you learn how the cars handle, is very easy to learn and you'll be power sliding around corners with ease, though at first the cars will feel so iffy that you'll be constantly slamming head first into building after building. The second portion of the gameplay involves blowing stuff up. Now, some games will only let you interact with what the developers want you to interact with, but the developers of Full Auto made it their goal to let you interact with and destroy every single thing in the environment. In case that didn't hit with the resounding 'wow' that it should, let me state that once again. The developers of Full Auto made it their goal to let you interact with and destroy every single thing in the environment. You've got two weapons at your disposal: a gun weapon and an explosive weapon. On one car you've got a machine gun and missiles, and on the other car you've got a shotgun and grenades. Obviously, since it
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