'Final Fantasy III' Review (DS) |
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| Submitted by thankeeka on December 7, 2006 - 7:20pm. | Exclusive Game Review | ||
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THE STORY SO FAR Right from the beginning, it is evident that Final Fantasy III diverges greatly from the path the more modern day fans of the series are probably used to, because everything felt so sudden, and I was getting bombarded with characters and events quicker than it would take other Final Fantasy games two or three hours to get to happen. And then, after you finally get your party together (the only four you'll ever have in your party – except the occasional helper who will stay with you for a bit), you learn it was essentially just a long tutorial to get you to the real game. Kafka, Sephiroth, Seifer – don't expect any major villain like this throughout the third game, because there is no branching all encompassing evil, which is really sad to see. Encountering a villain over and over, only to fight their grand form as the very last boss battle has always been a staple of RPGs, but here, you just run into one situational problem after the next, never really caring about your mission at all. Also, unlike other Final Fantasy games, there isn't any hand holding, as you'll get lost over and over, not exactly sure what you are supposed to be doing. For example, early on I needed to find a ring that a man said was harvested from their mine, so you'd think you have to head there next – right? So I went there and got whooped up on by massive damage dealing enemies, and it was only after trying to level up enough to beat them that I stumbled upon another location and that I wasn't even supposed to go to that destination yet. You see, there are no "Beware of Dog" signs in this game. There isn't anything to warn you that you aren't supposed to be going here yet (if at all). Instead, you have to search the place out, get your butt whooped, and then think, "Hmm…do I just suck, or was I not supposed to be there." Of course, things don't get any easier, when the world opens up more to you and you keep getting lost over and over, wondering what you are supposed to be doing.
Beyond the usual trappings that you'll find in every other RPG out there, the thing that made Final Fantasy III back then when it was originally released and makes it stand out a tad with this go around the town is the job system of the game. At first, you'll only have a bare minimum of jobs available to you, including the Warrior, Monk, White Mage, Thief, and Black Mage job races. Each of these are good for something another, so it really all depends on how you want to play the game. As for me, after the tutorial section was done and I could finally access jobs, I went with a Warrior for an average, all around character; a Monk for a hard hitting tank; a White Mage to heal myself; and a Black Mage to do some magic damage. As you go along, you'll find even more jobs to choose from, including Ranger, Scholar, Geomancer, Black Belt, Bard, and even more. Though the customization early on is fairly limited, once you start getting more jobs, who you will use depends on your own play style, and that makes the game fun since (at least in this area) the game doesn't force you to play it its way. Another rather nice thing is that it didn't feel as if you needed to do to much grinding to get to high enough levels to advance through the game, and it was more for leveling up characters and jobs to the max for the Final Fantasy completists out there. Because by simply going through a level at a brisk pace and taking the time to occasionally level up in an easier area, there weren't a lot of times I had to just sit in place and play the same battles over and over. For that matter, character levels and jobs level increase and level up at a pretty brisk pace. Since the game is on the DS, you just knew touchscreen capabilities would come into play, and really it is all very "meh." The idea of selecting your actions by using the stylus to click on the menus and make your character run at first seems like a good idea, but once you start trying to implement it into your actual feel for the game, you'll find yourself finding the game moving too slowly, and so instead (much like me) you'll probably fall back to the same old directional pad and button presses style of Final Fantasy play. Other than the fact that the game feels like every other Final Fantasy and seemingly every other RPG out there, the only real downfall besides not knowing where you are supposed to go was the fact that there are no magic points, but rather your magic spells are assigned to various skill levels, and for every time you use that magic, you lose one skill point; once that skill level reaches zero, none of those spells are now at your command any longer. GRAPHICS
IN CONCLUSION
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