Why is it that the coolest thoughts and innovations come long after I'm out of school? Anyways, for generations still in school and for those yet to come, the ESA and FAS are certainly pushing for videogames to be used in schools, as they can prove valuable teaching tools depending on the material.
The Entertainment Software Association (ESA) and Federation of American Scientists (FAS) today announced an action plan calling for the use of video games in education across the U.S. The plan, which is based on deliberations from video game executives, researchers, teachers, government policy makers, the military and others at last October's National Summit on Educational Games, recommends a "fix to the digital disconnect in U.S. education and workforce training."
The ESA and FAS believe that by incorporating video games into schools' curriculum, learning can be made more effective, particularly in skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are all skills very much in demand by today's employers, and it's believed that using certain features of videogames can help today's students become more competitive in the global workforce.
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