'Earth Defense Force 2017' Review (Xbox 360) |
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| Submitted by thankeeka on May 11, 2007 - 2:28pm. | Exclusive General News | ||
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THE STORY SO FAR The story of Earth Defense Force 2017 (EDF 2017 from here on) is told through in-game cutscenes, which gives out your missions during specific levels, as announced over a fictional news report that you only really hear most of the time, and only occasionally see – though when they are talking you’ll still see aliens, it just isn’t fully presented like you are watching a television program. The cutscenes work well as a story frame, but in general there isn’t much of a narrative, as the general gist is you go into a level, kill everything, and then move on and do it all again, with perhaps a different setting. GAMEPLAY Before you start any level, you’ll first select what weapons you want to take into battle, and then pick the difficulty. There are many different weapon types, ranging from the assault rifles to the missile launchers to grenades and rocket launchers and shotguns and more. Each different weapon has their strengths and weaknesses, with some having more power than others and others having wider shot range and affectiveness up close or either far away. The usefulness of a weapon will also breakdown to things such as how many rounds a given weapon will hold, and how quick the reload time is, because there isn’t much worse than to find yourself reloaing your assault rifle when an ant is standing right in front of you. Though you only start with a few weapons, you’ll amass a larger armory by completing levels, and collecting the weapon drops the aliens give out once they die; sometimes they’ll drop weapons you already have, sometimes they’ll drop slightly better weapons, and other times they can drop some killer weaponry. There are several different difficulty levels, and as you complete the higher and higher difficulties, you’ll unlock even more powerful and the coolest looking of the weapons. Beyond weapon drops, killing enemies will also drop you armor to level up your character (in a manner of speaking) and health powerups to help you out should you find yourself getting a thumping by the aliens. Combat within the game is easy, as your character controls much like most FPS games today. Your left thumbstick will move your character around while your right thumbstick controls the camera and which way you’ll be looking. The only other controls are the left trigger which will make you jump or roll if you are strafing, the right trigger being used for shooting your currently equipped weapon, and the right bumper switching out between your two weapons.
Of course, the complexity of vehicles isn’t really needed, as the enemies aren’t all that hard to fight; you run around, point your weapons, and then let loose. The bulk of enemies are made up of the ant and spider variety, which are quite easy to kill. For some of the hulking behemoth robots though, you’ll have to dodge about a little more carefully, as their weapons can do some serious damage in some relatively quick time. Still, in the end, the only thing you really do is point weapons and shoot, as there isn’t much strategy involved. Environments aren’t too varied, as most of the time it feels like you are in a city, the same city to be exact, over and over again. Things will change up off and on, such as going underground to take out a hive, but most of the time it feels like you are running around the same explodable city. But hey, explodable isn’t bad, as it can be fun – and is visually cool – to blow up a nearby building with a rocket launcher; the environments (at least the city ones) are highly destructable. GRAPHICS SOUND IN CONCLUSION
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