E3 Preview: 'Devil May Cry 4' (PS3) |
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| Submitted by thankeeka on July 19, 2007 - 2:15pm. | Exclusive Game Preview | ||
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In the preview you don’t play as Dante, but rather someone who looks so much like him they might as well and go ahead and call him Dante since they use swords and shoot guns like each other; but still this new character has something new in his arsenal – a demonic arm. All the face buttons pretty much can be pressed in different ways and patterns to cause all sorts of destruction and mayhem. You can lock-on with one button press and just light enemies up with your guns from a distance, or you could reach forward with your demonic arm, bringing them closer, popping them in the air, following after, and then riddling their body with bullets. Both methods will get the job done, but only one really sounds pretty cool.
The sound work (based on what we could hear over the deafening noise coming from the hanger where it was showed off) was solid with the gothic vibe of the soundtrack merging perfectly well with the fast and frantic action happening on the screen at any possible moment. The graphics were also gorgeous, consisting mostly of gothic architecture and European designed buildings. It was easy to see where we needed to go from one location to the next, thanks to a helpful map that always lit the door up orange so you knew you needed to head there to proceed. Though linear, it is perhaps needed in a game like this, which focuses so much on the action, you just want to get to the next section in order to fight and kill just as quick as possible. One fun example of the environmental usage, and showcasing how linear things are, is the demon reach that acts like a harpoon hook-shot of sorts, which allows you to stand on predetermined blue circles and then magically stretch the force from one place to the next, zipping across the level's consistent path. Be sure to keep watching out for Devil May Cry 4 as it creeps closer and closer to release.
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