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E3 Preview: 'Condemned 2: Bloodshot' (Xbox 360)


Submitted by thankeeka on July 25, 2007 - 1:57pm. Exclusive Game Preview

Black OozeFor those players who had enough guts to muster through to the ending of Condemned, you were probably left with questions and wanting to know more. Luckily, the game did well when it was released as an Xbox 360 launch title, and so it's getting a sequel, and things look to be getting a lot more physical and hand-on in the very near future. Who cares about busting a bullet in someone's head when you can take the beating right to their face and then finish it off with a dumpster toss. Also, you'll learn why the first rule of Hobo Fight Club is you don't talk about Hobo Fight Club (as for the second reason, see the first).

Obviously the thing that the developers really wanted to show to us was the fighting system, which they said has been completely revamped since the first game. Much like the first game, it looks as if traditional firearms will still be around in limited capacity, but it's much more about the hand-to-hand fisticuffs and using blunt weapons to bash a skull in (figuratively speaking…for now at least).

Bleeding EyesThe fighting is now broken into four different levels. First up are the fists, where you'll duke it out, getting your knuckles bloody as you pulverize some meat Rocky style (except replace meat with homicidal maniacs and you've got a better idea). Punching with your fists is very visceral, and all your hits land with a thud as flesh knocks against flesh. Up second you've got the melee fighting, which is like the first game, where you can stumble upon crowbars, boards, pipes, and other instruments of bludgeoning death you'll be able to wield in your hand to do some serious damage; this time around, you'll also be able to throw your weapons from a distance at enemies. Up third is grappling combos, which come in the way of counters and reverses. As described to us, the combos play like a God of War finishing move, such as tapping a button fast to have something happen, or either doing a few well-timed finishing moves. And finally you've got the environmental finishing moves, in which you'll grab a stunned victim, and be able to manually walk them around the environment, until you find something you want to finish them off with. You can just snap their neck if nothing is around to suit your taste, or you can walk them to a dumpster and throw them in, slam their head on a table, ram them through a television, and that's only but a few of the finishes you can expect.

We were also shown one of the forensics areas in the game, in which there is expected to be around 15-20 of. Not satisfied with how they were incorporated in the previous game, a much more choose your own adventure style is in place here, which grades you on how well you solve the solution, and will be paramount if you want to unlock everything and get all the achievements. During these forensic moments, you'll be given a crime scene, and you'll then be asked questions about it in a multiple-choice style way. You'll have to use your brain to look around and consider the evidence, and then answer properly. In the one we were shown, there was a tricky answer where we could say the guy had been dragged to the crime scene, but unless you really analyze and look closely, you'd be wrong since you can see handprints, indicating he crawled himself. If you can solve the crime scene with a 100% completion rating, you'll get a CSI mind's eye like moment, where you'll get to see the actual murder happen.

Nice DogAs for some random thoughts and figures thrown out, there will also be a Hobo Fight Club, which plays like a survival mode, where you choose what enemies you want to fight (you can choose only the ones you've met so far in the game), pick your weapons, and then you'll face a neverending stream of them until they finally do you in. You should expect your survival skills in this mode to go onto some Xbox Live Leaderboards for bragging rights. There are 35 upgrades in the game, including two tasers. No longer are doors locked with specific items needed to break them, like having to have a sledgehammer or axe; now as long as you have one, it will open the door. Instead of just people, you'll now be able to fight dogs too (which I'm sure will please Michael Vick, since they just had to get him in trouble). You'll also be able to get story moments in the game by finding televisions on the fritz and tweaking their antennae in a little minigame. And finally, the game is expected to be released during the Spring of 2008 for the Xbox 360 and PS3.


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