E3 2006: Destroy All Humans! 2 (PS2) - Impressions |
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| Submitted by thankeeka on May 20, 2006 - 12:29am. | Game Preview | ||
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Set during the 60s – a time of peace, love, and the Cold War – Crypto will find himself once again trying to invade Earth. For the most part Destroy All Humans 2 looks to continue the tradition of the first game, as almost everything seemed exactly like the original. The environments looked more detailed than I remember from the first game, and the character models for both Crypto and the humans roaming the streets looked more refined than they were in the last game, but overall they still had that same feel. As Crypto, the player runs about the open ended game world, causing mischief wherever he goes. Running around as a big headed gray alien would be enough to cause people to run in terror on a normal day, but those feet run a bit faster when an evil grinning alien comes chasing people down with his assortment of weapons and special powers. The weapons seemed to be the same as the last game, as Crypto's shockray gun was back (bolts of lightning zap enemies until their death) as was Crypto's raygun that could turn any enemy into skinless bones and sacks of black ash after only a few hits. Besides the mechanical weapons at Crypto's disposal, his mental abilities are back in force, including his ability to takeover individuals, read minds, and perform telekinesis. The telekinesis ability was my favorite of his powers, as it was extremely enjoyable to pick objects up, walk around, and then throw them wherever I wanted.
The controls were also very natural as I was able to pick up the controller and move around easily without ever once having to read the instructions that were provided for me. Combat was also a breeze as it didn't take any effort to target an enemy and strafe around while firing back my own weapons. Firing weapons, using powers, and jumping around were all easy to execute during my time with the preview.
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