E3 2006: AGEIA PhysX |
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| Submitted by thankeeka on May 22, 2006 - 2:00pm. | Game News | ||
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AGEIA Technologies, Inc., dedicated to taking PC gaming to the next level, is the pioneer of hardware-accelerated physics for games. A fabless semiconductor company, AGEIA delivers hardware and software technologies that bring powerful real-time dynamic motion and interaction to the ever demanding complexity of next generation games. Its flagship product, the AGEIA PhysX processor, is the world’s first semiconductor chip that is dedicated exclusively to physics processing, and is designed to target the $9 billion game market. Mounted on PC addin cards called physics accelerators, the AGEIA PhysX processor promises to do for game action what the 3D graphics accelerator did for game visuals. The AGEIA PhysX processor is the world's first physics processing unit (PPU). The AGEIA PhysX processor completes the new Gaming Power Triangle with the central processing unit (CPU) and the graphics processing unit (GPU) to deliver the huge and growing computing demands of physics and gameplay in gaming. As a result, gamers can experience unprecedented levels of action, strategy and visuals in games for the PC and next-generation consoles. AGEIA PhysX processor adds action to games by enabling massive and pervasive: Over 100 games by more than 60 developers and publishers support the AGEIA PhysX engine and processor technology. Leading companies in digital entertainment such as Epic, Ubisoft, Sega, Microsoft, and SONY have publicly adopted AGEIA’s technology for their next generation of games. Okay, now that is only the technical information right there, but let me say that the AGEIA PhysX performed extremely well when I got to see a hands on demonstration of it in action. Though only two unnamed games were on hand to show what they could do, it still managed to impress me with the seemingly limitless possibilities AGEIA PhysX could enable in gaming. For example, with AGEIX PhysX installed, one game gets an added, all-new weapon, which is a flame/napalm thrower where liquid squirts out of the gun like a Super-Soaker and it realistically falls and contours to the environment, so in theory the player would be able to hit an enemy hiding behind cover by arching the napalm over the cover so that gravity would force the liquid to fall and crawl over the surface.
AGEIA PhysX is still in its infancy stage in many regards, but more and more people are jumping on the bandwagon and it appears to be for several good reasons. If the examples I saw are any indication, I can't wait to see AGEIA PhysX incorporated into even more systems and for more games to take advantage of this technology.
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