'Dungeon Siege II: The Battle for Aranna' Review (PC) |
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| Submitted by EntropyInk on August 12, 2005 - 4:12pm. | Game Review | ||
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Welcome back to Aranna, my friends! For all you Diablo fans out there, here is a fantastic game for you. Dungeon Siege II: The Battle for Aranna (DS2), implements not only some of the best features from Diablo, but also from Baldur's Gate and WoW.
While I agree with others that the graphics are not first-rate, in my opinion "pretty and shiny" doesn't always take the cake for a game. What creates more playability to me is the fun of the game, and sometimes that means a good storyline. As a writer, I have a soft spot in my heart for a good storyline, and I am one of those geeks that will actually read the quests and backstories for every NPC in the game. I got the chance to read the comic book available with the game, and thoroughly enjoyed it as a prelude to some of the action. Using one of the aspects I enjoyed from Baldur's Gate so much, I enjoyed watching my party members make comments, offer advice, and get pissy at each other. I found the characters' voices to be acted rather well. The short-lived Dryads were kind of "chirpy" and the Half-Giant's voice was kind of low and sexy. (Ok, I need to get out more.) Also enjoyable were the ambient sounds. I heard believable jungle birds and monkeys in the rainforest, and skittering sand in the desert, not just overbearing music.
Speaking of uber-items, DS2 affords you the ability to not only win your own loot in battle, but have it enchanted with reagents and runes to your own uber-specifications. Yeah...I spent a lot of time in the shops tweaking stuff. The teleporters placed around the world offer you the ability to travel back to town in order to "take care of business." One of my beefs is that some of them are placed too far apart, causing you to run an ungodly distance to your desired location no matter where you last ported. In addition, when you save and exit the game you respawn back in town. A minor annoyance, I know.
One of my annoyances with the game is with the camera. I know, I know...no game has ever gotten it right. However, there were times (especially during battle) where I simply could not get a good camera angle with which to view my party. Cave walls and other obstructions would block my view, when they should have gone at least transparent. I will blame at least two deaths on this factor, the rest is my caffeine intake. Overall, I thoroughly enjoyed my time in Aranna and found the game to be engrossing and addictive. Now it's time for me to start over, and venture down the spiderweb of side quests that I missed in this gargantuan game. RATING: 4 out of 5
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