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Developer Pulls Out of Festival Competition in Protest over Super Columbine Decision


Submitted by thankeeka on January 8, 2007 - 11:32am. General News

It is nice to see that, despite differences, fellow videogame developers can see the wrongs when they are present, and one such indie developer has dropped their game from the Slamdance awards running to protest the competition removing Super Columbine Massacre RPG from the running. It is important to note that the developer isn't exactly in favor 100% of the game itself, but rather the ideal of the game.

From the article:

Interestingly, Blow is not a big fan of SCMRPG. Here’s more of what the Braid developer had to say about the decision:

(SCMRPG) lacks compassion, and I find the Artist’s Statement disingenuous. But despite this, the game does have redeeming value. It does provoke important thoughts, and it does push the boundaries of what games are about. It is composed with more of an eye toward art than most games. Clearly, it belongs at the festival.

So, in protest of game’s expulsion, I have dropped Braid out of the competition as well.

…games should be taken seriously as an art form that can expand the boundaries of human experience… As an art form they contain a tremendous power to shift perspective and to heighten wisdom… But if games are denied their appropriate level of societal recognition, growth of the form will be very difficult, and human culture will be the lesser for it.

Read the full article over at gamepolitics.com


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