'Conan' Review (Xbox 360) |
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| Submitted by thankeeka on October 26, 2007 - 3:32pm. | Exclusive Game Review | ||
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THE STORY SO FAR The story is mostly told through pre-level in-game cutscenes, which usually involves the characters talking more than anything else. Though there isn't much action in these story elements, the thing that drives home the narrative is the dialogue, which radiates with cool thanks to Conan's womanizing bravado. For instance, after saying how he has never been in the service of a man, he gladly tells A'Kanna that he would service her – if you get our drift. Conan is very much a man's game, as there are plenty of double entendres, the women are all seemingly easy and wanting to have sex with Conan, and secret unlockables for rewards appear as topless women who need you to break their chains to free them of bondage. Of course, what woman who has just been saved wouldn't offer sexual services to her rescuer…right? If you know the Conan franchise, however, things like that fit perfectly in the game. Conan is a brute first and foremost, he has sex with women, and he likes to heal himself by drinking ale. One thing the developers should be commended for is how they took the Conan franchise and really ran with it, giving fans a game that pays homage to the original source material wonderfully. GAMEPLAY Though it basically steals from God of War that doesn't mean it's a complete rip-off or a terrible game. Combat is quite visceral, making you have to not only attack during opportune moments, but have to block and dodge as well. A few enemies can be killed by just hacking and slashing, but others, such as the gorillas, have a set attack pattern, and you'll have to learn it so that you can avoid damage while dishing it out. Other enemies will wear thick armor or yield a shield, and before you can do any real damage to them you first have to destroy their armor so they can finally take damage, though they'll still often block with their weapons. Combat involves swords, which come in three flavors of fighting style: 1) one-handed (average damage on all accounts), 2) two-handed sword (slow attacks but strong damage), and 3) duel-wielding (quick attacks but low damage). In order to do your best you'll have to figure out what weapons to wield and when, such as using two blades for when you are surrounded and using a two-handed weapon when fighting a powerful enemy. The weapons are plentiful, as you can take any weapon off the ground after you've killed the person who was using it. As you advance you'll gain red runes for beating enemies and discovering chests, and you can use these to give you a wide variety of moves, all which can be used constantly to be mastered. However, though you get a bunch of moves, a few light attacks followed by a heavy (or some minor combination of those two attacks) is really all you need. Besides weapons, you can always grab enemies and throw them off piers or ledges, or better yet throw them on spears and spikes and impale them. Another important part of Conan's fighting repertoire is his parries, which give you the chance to instantly kill an enemy by blocking at the exact moment that they attack. The parries don't work all the time, as some enemies won't allow you to get them off, but many of the human enemies let you parry just fine. The parries are the goriest parts of the game and the moves differ depending on what weapons you are holding and which button the game has you press to activate the parry. Typical parry finishes include neck slashes, beheadings, cleaving someone in half vertically, having someone cleaved in half horizontally, and basically kicking someone's head off. It's gory though fun, and you'll enjoy battling whole groups of enemies by doing nothing more than parrying them to death. The enemies are mostly men or variations of men, though there are the occasional animal such as a lion or a raging gorilla. The enemies are done pretty well, though there are moments of stupidity where they will just stand around and not attack you, and the worst glitch was when the game wouldn't let me land an attack at all on an enemy, and it took something like lighting him on fire to get him out of his unbeatable loop. What the enemies lack in intelligence they make up for in number, as you'll rarely have one-on-one battles, which means prepare to be stabbed in the back and side plenty of times. Combat controls get a little wonky with multiple combatants too, as sometimes you'll want to focus on one enemy, but Conan will auto attack the nearest enemy to him instead of the one you were focusing on; it's not a major problem, but it proves annoying on more than one occasion.
GRAPHICS SOUND IN CONCLUSION
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