'Chicken Little: Ace in Action' Review (DS) |
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| Submitted by thankeeka on March 28, 2007 - 2:02pm. | Exclusive Game Review | ||
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I've been a Disney fan for years, as they are the movies that I grew up on, but my heart lies with my favorites, such as Beauty and the Beast, The Little Mermaid, Aladdin, The Lion King, and essentially any of them from around that time period and shared that art style. As they've gone on the best Disney movies have tended to be those done by Pixar. With Chicken Little, however, they ventured into their own CG, and though I was prepared to hate it, I actually quite liked the film (though not saying anywhere near their greats). So when I saw Chicken Little: Ace in Action for the DS, I was already prepared for what might be a fun game.
In Chicken Little you play as all three of those previously mentioned characters, as you fight to stop Foxy Loxy and Goosey Loosey from taking over the world. Story typically unfolds through static cutscenes showing characters talking back and forth to each other, and these generally happen before a level starts, though a few times you'll see these moments happen mid-level. Beyond the conversational moments, you'll at times get some CG looking moments, usually detailing some key moment, like your ship getting sucked through a wormhole or beating a boss. SINGLEPLAYER: GAMEPLAY Ace seems to be the bulk of the game, though everyone gets a good amount of content. As Ace, you are the soldier on foot, as you run around, shoot your gun at enemies, dodge enemy fire, collect powerups, and complete any secondary missions that may come up. It's pretty surprising coming from a Disney game, but it can get quite tough at times, when you have a bunch of enemies on screen or you get to one of the bosses that deal massive amounts of damage. You're helped along the way by powerups, which do things like give you three-way fire, rapid fire, but these only last for a short amount of time. Luckily, by killing enemies you'll free aliens, which you can use to power yourself up, which you'll need to heal your shields (you have to press the left trigger to activate it – not automatic). The big problem with Ace's level (seemingly every character level problem for that matter) is that they are just way, way too long. Yes, you can close your DS if you need to and can't get to a save point (which is, actually, only possible after you've beat a level), but I don't particularly like doing that, which means I can generally only play the game when I have plenty of time. The DS is made for portability and quick game sessions – Chicken Little completely throws that idea out the window as you are forced to trudge forever to finally get to the end of a level. In Abby's levels, you are the ship's pilot as you fly through top down shooter levels, much like many of the old arcade games like Galaga for example. Though you are playing as a pilot flying around and shooting, the levels basically have the same feel as Ace's levels. Runt's levels involve him driving a tank around, and are even more like Ace's levels, so though you play as three different characters, it all really feels like you are playing the same thing over and over.
Another problem is that your hands are full enough holding the buttons and such to help you survive through the action, and though collecting upgrades will amount you special bullets you can switch to in the levels, I often struggled trying to change them out while not getting shot; so instead I used my default weapon as long as I could and only switched over for things like bosses when I needed to beat them quickly before they beat me. GRAPHICS SOUND IN CONCLUSION
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