Submission deadline: June 20, 2007
Theme: Inclusive Game Design
We often talk about what developers can do to attract women and other groups outside of the target audience to games, or discuss how bad game design can foster an environment hostile to that goal, but the nuances behind inclusive game design (beyond “give me women heroes who aren’t defined primarily by their sexuality”) don’t get as much airtime as perhaps they should.
What are the fundamentals of inclusive game design? How far have we come, or not come, since the old days of gaming? Should we give companies allowances in terms of these fundamentals, based on potential increased costs and other factors that come with inclusive design? Where do lesser talked-about issues, such as accessibility for people with disabilities, fit in? What about the more complex issues associated with inclusive design, such as using an idealized society versus a flawed one, or giving everyone equal choices versus using a certain amount of difference to create a dialogue about equality? If you have something to say about how, when, and why to strive for inclusive game design, then please consider submitting your piece for this issue.
2 weeks 11 hours ago
6 weeks 6 days ago
6 weeks 6 days ago
10 weeks 3 days ago
31 weeks 6 days ago
35 weeks 3 days ago
51 weeks 2 days ago
1 year 17 weeks ago
1 year 30 weeks ago
1 year 42 weeks ago