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Killer Bits Episode 2 is Up! Weekly Quic

Our 2nd episode of Killer Bits is live. In this episode, Staci counts down 5 games that she’s recently played, from worst to best. Be sure to like, subscribe, and comment!

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Killer Bits Episode 2 is Up! Weekly Quickfire Countdown

Killer Bits Launches on YouTube! Check O

Today, we officially launched our YouTube channel with the release of the first Killer Bits episode. Killer Bits will be short videos that talk about some aspect of the board gaming space, covering ev

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Killer Bits Launches on YouTube! Check Out the First Episode

Minecraft Servers List – Playing M

Written By: John Minecraft is a very popular game today with more than 20 million registered users. Everyday that number grows by about ten thousand. The most likely reason the game has grown big so q

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Minecraft Servers List – Playing Minecraft!

Weekly Quickfire (Week of 1/10) –

Every Thursday night, I go to Gamelot in San Antonio and play board games with some of the coolest cats around. This article will give a quick update on the games I played and what I thought of them.

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Weekly Quickfire (Week of 1/10) – Board Games Played

Blast From the Past – NKOTB

The year was 1989. I was just entering tenth grade. Most of my friends were boys. They made relentless fun of the New Kids on the Block and listened to hair metal. As a result, I completely missed out

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Blast From the Past – NKOTB

Panthers Stalk The ‘War Front’ Web Site

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by on April 22, 2006 at 12:04 am

Today CDV has released multiple new assets for the Panther tank unit from War Front: Turning Point, the upcoming alternate history WWII RTS. The new assets are available at the official War Front Web site.

Included in today’s release are new in-game screenshots, unit renders of the Panther, two mini-trailers of the Panther and a mini-trailer featuring one of the most overlooked elements of RTS games – houses. In the “house” trailer, we show off all the detail work that’s gone into the structures in the game, from lighting to texturing, no detail is spared.

What would happen if Hitler had been assassinated early on in WWII and the German war engine came under control of a new regime? Digital Reality and CDV aim to answer that question in War Front: Turning Point, bringing gamers an “alternate history” real-time strategy game. Gamers will be exposed to a whole new WWII timeline, new battles and a variety of secret and experimental weapons. Stunning graphics and a refreshing plot will keep gamers pinned to their PCs as they attempt to alter or ensure the outcome of vastly different World War II.

CDV USA and Buka Entertainment Enter Strategic Co-Publishing Alliance

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by on April 20, 2006 at 3:40 pm

April 20, 2006 - CDV Software Entertainment USA has signed a strategic co-publishing agreement with Buka Entertainment that will cover multiple titles to be released in the United States, Canada and Mexico for the next five years. As part of the agreement, CDV Software Entertainment USA will manage all marketing and public relations for the titles, while also handling manufacturing, sales and distribution in the covered territories. The first two titles to be released under this agreement will be Pacific Storm and Hard Truck Apocalypse.

“This agreement further diversifies and strengthens CDV’s significant product portfolio, and offers American gamers access to a great line-up from one of Russia’s premier developers,” stated CDV USA’s Director of Marketing and Public Relations, Mario Kroll. “We are delighted to count Buka Entertainment among our strategic publishing partners and consider them a significant asset in our ability to provide additional innovative and high quality titles to our customers,” agreed CDV USA’s CEO, Tom Gross.

“This strategic partnership with CDV opens new horizons for us. We consider CDV one of North America’s leading publishers and a key partner for Buka as we enter this new market,” said Alexander Mikhailov, CEO at Buka Entertainment. “This co-publishing agreement allows us to highlight the superb quality of our titles for a new audience, while ensuring top notch promotion, distribution and retail success.”

Pacific Storm

An exciting new hybrid title, Pacific Storm mixes the strategic elements of RTS titles with the action of an arcade game. RTS fans will enjoy classic strategy elements including resource management, unit and building construction, and unit deployment; action fans will be happy to take the skies or seas as they directly control air and naval units in intense combat. A huge variety of historically inspired units, including bombers, fighters, battleships, aircraft carriers and other power hitters of World War II’s Pacific fleets are available to players in both single- and multiplayer battles.

Hard Truck: Apocalypse

In a post-apocalyptic wasteland of diesel and dust, bandits and mobsters rule the last remaining cities, controlling all vital trade routes and destroying any hope of a return to a lawful world. It’s up to you, as the driver of a heavy transportation truck, to blast through the mayhem and deliver needed supplies to desperate towns. Your life depends on being the ultimate master of offensive driving while making sure to keep your truck in top condition. It’s kill or be killed in the world of Hard Truck Apocalypse!

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‘Dwice’ Review (PC)

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by on April 20, 2006 at 3:00 pm

Dwice LevelIf there is a puzzle game to be had with various shaped blocks falling to the bottom of a screen, rest assured that Tetris creator Alexey Pajitnov’s name is probably attached to it somewhere. You know, I never thought shape recognition was so hard…till I spent some time with this game. Heck, picking two straight shapes is even a problem for me now.

Puzzle games aren’t known for their grandiose storylines…it’s a simple fact of videogame culture. I mean, does Tetris, Hexic or any other puzzle game for that matter contain a story? Well, Dwice actually incorporates one, if only to sale the idea. In Dwice, the world has just experienced a new Ice Age, and the world is covered with ice and snow. As you traverse said globe, you’ll work to eliminate block puzzles to save various villages from avalanches, and in the hope that you can clear away the ice and make those locations a warmer climate (cause really, Egypt should not have snow on top of their pyramids). Heating the world…the crux of the game.

As with any self-respecting puzzle game, ease of use and simple gameplay must be at the forefront for anyone to care about it. Tetris – turn blocks and place them to form lines. Hexic- spin hexagons to make groups of three of the same color. The goal of Dwice is to select two puzzle pieces of the same shape so that you can eliminate them from the board, and thus slow down the decent of the puzzle block avalanche so it doesn’t crush the village below. Also, if you can manage to isolate one block by itself, it will simply melt away, so that is a consideration you need to keep in play as well as you left click to your heart’s content with the mouse. Now, just like in those other games, though the mechanics are simple, there comes some depth in how you generate points, which is always the ultimate goal of any puzzle game. In Dwice you collect points by matching pairs of blocks, but yet there is also another method; instead of simply clicking two straight line pieces (for example) you can receive more points by clicking two straight line pieces of the same color.

So what makes matching shapes such a challenge? I mean, when I was young, I’m sure I had one of those toys that made you slip round pegs into round holes and square pegs into square holes, but the shapes in Dwice aren’t so well defined. When I first started the game, I was instantly hit with the feeling of “Why is this difficult?” Why? Cause the blocks were moving fairly slowly and I was easily double clicking shapes because there just wasn’t that much variety; this feeling lasted for a few levels. Then, of course, came that moment of “Ooooh! So that is what this game is about!” You see, after those first handful of levels (training levels I’d say) the game starts mixing them up and adding slight variations that throw you off track.

The Dwice WorldIn a way, think of the bottom of a Tetris board and how – if played perfectly – you’ve got all those various shapes turned every which way to make a perfect section without a single gap present. Now imagine that falling at you and you’ve got to twist and turn your mind to see what shape is exactly what. See, the game gives you pieces, which upon first glance, look like one another (I can’t tell you how many times I double clicked things and got frustrated when I absolutely thought I was right but wasn’t). Straight lines, slight squares, and plus signs aren’t a challenge, but when you start throwing in “L” looking shapes, bridge looking shapes, and various zigzag patterns it becomes quite a challenge to discern what from what (the fact that they are twisted in all these different directions add to the challenge as well).

You aren’t alone, however, as powerups are sporadically spaced throughout the descending avalanche puzzles, which will do one of several things depending on what type it is. You’ve got powerups that slow down the avalanche’s descent, bonus multipliers, extra points, quakes (breaks up the pieces into smaller sections), fire (eliminate all the pieces on the board), and then you’ve got the ones that go in your stockpile so that you can use them whenever a situation gets particularly hairy; these include dynamite (a smaller version of the quake), ice picks (eliminates one entire piece), and fire lines (a smaller version of the fire, whereas this one only goes partly up the board instead of all the way up it).

If you should accidentally let an avalanche reach a village, don’t worry too much, as there are a total of three houses there (sort of like continues or extra lives) and as long as you have one left you are good to go; after a village house is taken out approximately one-third of the bottom section of the board is removed so it isn’t like the avalanche instantly claims your other remaining houses at the exact same time.

Dwice features two main modes of play. You’ve got the Quest Mode, the core experience of the game, which has you jet setting across the globe in hopes of freeing these climates from the frost that has struck them. As you advance to different locations, you conquer them by playing a type of “boss level” where you’ll have to not only manage one board, but two! If you thought one was hard, wait till two, but at least here you can cross click, so if you have a plus sign on one side and another one on the other side, you can click both of them to remove them from their respective boards. After that location is complete, you’ll pack up, move on, and try to rescue another place. Quest Mode features 60 levels spread across nine different locations. The second method of play is the Arcade Mode, which acts as an endless avalanche stream that continues until it manages to take all your houses.

Since it is a puzzle game about blocks, the graphics don’t have to be that advanced…and they aren’t. Your villagers are basically just giant heads with arms and legs, your puzzle pieces are fairly flat and boring, the effects are so-so, and the backgrounds have a 3D (aka roundness) to them that really makes the 2D placed over them standout.

Dwice ComboAs for the sound…well…it’s pretty grating; it sounds like it was done on a MIDI keyboard and the hook repeats so many times you’ll quickly find yourself cranking your own tunes or none at all instead of listening to this single track. Besides the music, the only other sound comes from the “clinking and plinking” sound that comes from selecting and matching pairs and the sound effects certain powerups cause.

So what is the final conclusion? Like most puzzle games, it is easy to pickup and play, but after a while you’ll figure out that it’s truly made for those difficult spots and really making you think ahead and plan your moves. The game isn’t for everyone, but I’m sure puzzle fans and Alexey Pajitnov’s followers will eat this baby up. Still, if given the choice of picking Dwice or either Pajitnov’s Tetris or Hexic to play, I’d probably go with one of those two alternatives instead.

Rating: 3star
Our Scoring System

Download the demo or purchase the game.

‘Auto Assault TCG’ Goes Live

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by on April 19, 2006 at 2:31 pm

Worlds Apart Productions announces the launch of live service for the Auto Assault Trading Card Game (TCG), the digital trading card game based on Auto AssaultR the fastest, most destructive MMO ever, published by NCsoft and developed by NetDevil.

Engage in post-apocalyptic vehicle duels amid the fast-paced mayhem of the Auto Assault TCG! Trick out a speedy racing bike or a burly tank with spiked wheels, oil slick droppers, and laser cannons! Will you win out with speed and maneuverability? Or with brute force and staying power? Multiple victory conditions provide fast and varied gameplay!

Sign up today!

Free Play! Players of the Auto Assault MMO get free starter decks for the Trading Card Game and can play for free! Check out the first monthly Auto Assault TCG Newsletter for information on how to redeem your MMO retail codes, news on beta tester rewards, and a full schedule of events and tournaments in April, including a Hood Ornament tournament on April 29th!

The winner of the Ornament tournament gets The People’s Trust, a hood ornament for their Auto Assault MMO ride that grants all known faction skills +1 skill level!

And keep an eye out in May, when Booster Draft Tournaments start up and “The Road to GenCon” World Championship tournament series (featuring a $5,000 prize pool) gets underway!

‘War In The Pacific’ v1.80

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by on April 19, 2006 at 2:24 pm

Staten Island, NY, April 19th, 2006 - Matrix Games and 2by3 Games are pleased to announce the release of the v1.80 update for the acclaimed War In The Pacific.

This update has been a long time in the making and is the first to also be worked on by the new expanded War in the Pacific development team. The v1.80 update resolves a host of issues and makes several improvements to the game since the last official v1.60 release. More than 80 changes have been made, including player-requested features such as improvements to anti-submarine routines, loosened nationality restrictions on tenders, some air balance changes and the addition of assault values to the combat report. More important are the fixes, which include an overhaul of the pilot tracking an allocation system, a fix for occasional “lost” leaders, a fix for land unit fragment loss and loss during air transport and many more.

David Heath, Director of Operations at Matrix Games, stated, “We feel that this is a very significant update for War in the Pacific, as it not only addresses a number of often-reported issues but sets the stage for future growth.”

The v1.80 update is available online as a comprehensive update for all previous version of War in the Pacific as well as an incremental updated intended for installation over v1.60. The v1.80 update includes all changes made in public beta releases since v1.60. Owners of War in the Pacific are strongly encourage to upgrade to this new official version, which can be found in the Matrix Games “Latest Downloads” link in the “Games” section of the Matrix Games website.

Based on the highly acclaimed Uncommon Valor design, War In the Pacific is an expanded and massive undertaking that has been recognized as another masterpiece from the veteran team at 2by3 Games, which includes Gary Grigsby, Keith Brors and Joel Billings.

The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail.

‘Maelstrom’ Factions Revealed

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by on April 19, 2006 at 1:43 pm

Coming late September, exclusively for Windows PC, Maelstrom is an action strategy game where Hollywood sci-fi meets groundbreaking RTS gameplay.

Set against the violent ecological meltdown of Earth, players will be able to unleash a tide of carnage with colossal transforming robots, crush enemies by raining down fire, level entire mountains and freeze the oceans.

In this ravaged world, water has become the most valuable of resources and has divided what remains of mankind in two: the urban freedom fighting ‘Remnants’ and the technologically advanced ‘Ascension.’ Now, these two groups must wage war against a new threat, the invasion of a savage alien race, the Hai-Genti resulting in a desperate struggle for supremacy and survival.

The Remnants, Ascension and Hai-Genti comprise Maelstrom’s three playable factions, and each is superbly different in terms of theme and play strategy:

The Remnants

* Led by ex-US military General James Buchanan, players can take charge with the heroic Remnants, as they modify their units on the fly to deal with the situation.
* Use stealth to infiltrate enemy lines and guerrilla tactics to devise lethal traps involving napalm, proximity mines, bomb cluster chains and devastating nuclear weapons.
* Turn enemy units against their masters, as players hack into and control the Ascension’s ruthless transforming tech, the Mechamorphs.

The Ascension

* Dominate with the insidious Ascension, headed by Arlan Khan, as players command the all-powerful Mechmorphs with their transforming technology.
* Fear no one with advanced technology and shielded units, with their laser weaponry, cryogen rays and orbital weapon platforms, which strike down death from above.
* It’s not just the Ascension’s weaponry that can transform; if players need to relocate their base or buildings, these too can be transformed and moved on.

The Hai-Genti

* Attack the human factions and command the full strike force of the invading Hai-Genti.
* Take on an altogether alien strategy and fire down spores from the skies to grow an army of vicious bloodthirsty beasts.
* Launch surprise attacks and tear the humans limb from limb to feed ravenous spores, the literal hearts of players’ campaigns.
* Sacrifice own units to produce even more vicious and deadly mutated monsters. After all, they’re only fodder for the cause.

Complete with the ability to terraform landscapes and transform units, Maelstrom will provide strategy gamers with the power to harness the forces of nature in the most frantic, destructive, action-packed RTS game yet.

‘American History Lux’ Released

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by on April 18, 2006 at 3:52 pm

Sillysoft Games is proud to release American History Lux, a new strategy game that lets you replay 10 wars that have shaped American history. It’s available to download now for PC, Macintosh, and Linux.

American History Lux includes the French and Indian War, the American Revolution, the Mexican-American War, the US Civil War, three separate World War theaters, the Korean War, the Vietnam War, and finishes with the recent Iraq War. Background information is provided on each, along with links to in-depth online histories.

Each war comes as a map containing the real geographic layout marking the important cities, forts, and regions of the conflict. The backgrounds are decorated with historical imagery from each period. Thematic music rounds out the interactive learning experience delivered by American History Lux.

American History Lux information and downloads

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New Nintendo Software Lets Players Exercise Their Brains

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by on April 18, 2006 at 2:44 pm

Nintendo’s ability to appeal to younger generations with innovative, imaginative and inspired video games takes a mature twist today, as the company launches its creative vision for consumers of all ages. Brain Age: Train Your Brain in Minutes a Day for Nintendo DS is designed to keep people’s minds active with fun mental workouts that incorporate the user-friendly voice-command and touch-screen capabilities of Nintendo DS. Brain Age also includes more than 100 sudoku puzzles.

“Adults with little or no video gaming experience don’t have to worry about complicated button mashing,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing, whose Brain Age is 30. “Brain Age is just the latest example of Nintendo’s commitment to creating software for a broad range of consumers with varying levels of experience.”

Brain Age is the U.S. version of the popular brain training software in Japan that already has sold more than 2 million units. The title provides an entertaining and engaging way for Nintendo to reach out to a broad audience, including seniors and baby boomers (who began turning 60 in January).

Brain Age can be a part of an overall regimen for keeping the brain active, says Dr. Elizabeth Zelinski, dean and executive director of Leonard Davis School of Gerontology at the University of Southern California.

“Nintendo’s Brain Age should be just one element of an active lifestyle that includes mental stimulation, exercise and a good diet,” Zelinski says. “Brain Age is a great way for people to keep challenging themselves.”

Brain Age challenges cognitive abilities with exercises like memorizing words, counting and tracking people as they enter and exit a house, and drawing lines to connect letters and numbers in alphabetical and numeric order.

in Blogs, Interviews

‘Birth of America’ Review (PC)

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by on April 17, 2006 at 2:53 pm

birthofamerica1In this modern era the North American continent is a peaceful place; the countries of the United States and Canada share a long and quiet border. But this was not the case three centuries ago, when two great colonial powers vied for control of that land mass. The French and the British fought a long and difficult war, often in the wilderness with the object of controlling America. The British would emerge victorious eventually, but a greater war would come only a few decades later as British colonists demanded independence from the mother country. This conflict, which we call the American Revolution, would be the true birth of America, and it is these wars that are the subject of the new strategy game of the same name.

Birth of America (BoA from this point on) is a turn based strategy game in which players can relive the rich and vibrant history that made up the wars for the American continent in the 18th century. Through a series of scenarios players can re-fight the entire French and Indian War, or smaller portions of this conflict. They can also select to re-fight the entire American Revolution from Bunker Hill to Yorktown, as well as having the choice of playing many smaller and shorter historical campaigns and battles.

The first thing you notice when playing BoA is the wealth of historical information in this game. The game board is deviated into areas and each area is rated for terrain effects as well as showing if they have important towns, forts and cities. Victory in the game is assigned by controlling important objectives selected from this terrain based on how this was applied to the true campaigns. For example, in the deep South in 1776 players must control the major city there, Charleston in this case, but could still lose if other important points such as ninety-six are ignored.

birthofamerica2Saying this game is complex would be an understatement. Players must maneuver combat units, historical leaders, Rangers, Indians and ships about the map board, and all the forces can only move as far in a month as their historical counterparts could. The game has a tutorial to help get you started on the basic concepts but it will take some time before you get a real feel for what you are supposed to be doing. The designer have made an excellent attempt to give players what was available to the historical commanders and it is up to game players to relive or change the historical outcome.

In many ways BoA seems similar to Philippe Thibaut’s previous designs, but there are in fact a number of differences. The most important is the switch to turn based vs. real time. Turn based works far better in this venue as quite often in the 18th century commanders and units would ignore orders, not even receive them, forces would pass within miles of one another and go undiscovered and so on. In this time period maneuvering was often far more important then the actual battle. Weather is also a critical factor as armies in the 18th century would enter into winter quarters and not fight at all for months on end. The famous valley Forge was only 20 miles from the main British positions in the area, but this didn’t matter as fighting in bad weather simply was unthinkable to commanders of this period. Of course, Washington had a notable exception to this rule with his great victories and Trenton and Princeton.

The heart of the game is the control of strategic objectives. These are the keys to victory and often to keeping your armed forces combat capable and in the field. Forts can provide protection for armies and can be very costly to assault. The game gives you the historical and often smarter option of besieging keys points rather than trying to storm the fortress. There are several types of forts, including complex designs of which the French were famous for in this time period.

The look of this game is very much in the tradition of board wargaming. Combat units are large rectangles that display an artistic rendition of the troops they represent. The different units number several dozen; in this game you can command raw militia, powerful Regulars as well as stealthy Indians and Rangers. Leaders are historical portraits of the actual leaders of the time period. The units themselves include a wealth of information and running the mouse pointer over them will give tool tips with even more information.

birthofamerica3The units are rated for far more then just combat strength. Many have special abilities indicated by a symbol on the unit counters. The unit types use a small standard NATO unit designation to show at a glance the function of a formation. Experience is shown by stars and is earned through engaging in battle. The name of a particular formation is also displayed. This is quite interesting as players will see on the game map famous formations and units often mentioned in histories of these campaigns. For example, you will meet John Glover’s famous Marblehead men, who helped save Washington after the disastrous battle of New York in 1776.

The most important concept to understand is described as the posture of your forces. There are four of these in the game and they greatly modify the combat and terrain effects of formations. The most aggressive is the assault posture, in which you will receive no terrain benefits and your forces will assault anything in the same area as they are. Your forces will often suffer grievous losses if this is used too often. Aggressive posture is the next choice, where the main differences are you will control the countryside and besiege forts rather than assault them. I found this to be the most effective tactic when on the attack. Defensive is just that, as you are only fighting if attacked, and will make no attempt to intercept forces passing through your controlled area. This posture will give you defensive advantages in terrain. Passive has the advantages of defense, but with more advantages towards terrain modifiers as well as higher retreat possibilities.

Retreating is a viable and valuable tactic in this game. This was the essence of Washington’s strategy, to always retreat and not allow the superior British army to wipe out his Continental army. This can be very effective as the British units will win battles but take heavy losses and be unable to control the countryside. The French must also master this tactic in the French and Indian War campaign, as the British will simply overwhelm you if you do not conserve forces.

birthofamerica6Also of great importance is supply; if your forces are not fed and have ammo available their effectiveness to fight is greatly reduced. The building and control of depots can often decide the fate of different areas of the map no matter the relative strength of the forces involved. A large, poorly supplied force will be in serious trouble vs. a smaller, properly supplied force. Attrition, looting and the loyalty of each area of the map is also taken into account in the game, and players would be well advised to keep track of each of these factors.

As a strategy game BoA is a fine entry into this genre. Historically accurate and complex, it is quite challenging to play. This is not a glitz game as there is very limited bling in the look and feel of the game. Its appeal is to the serious student of history as well as those seeking a difficult strategic challenge.

Rating: 3star
Our Scoring System

More Screens

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‘Star Chamber: The Harbinger Saga’ Newbie Day Today

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by on April 15, 2006 at 4:25 pm

Matrix Games in association with Worlds Apart Productions is proud to announce Newbie Night on April 15th, 2006 for Star Chamber: The Harbinger Saga. No purchase is required to participate and win prizes, so download the demo (Windows or Mac).

Throughout the day on the 15th, every 30 minutes, a random new player (joined within the last two months) will receive 1 Atok Incident booster pack. In addition two tournaments specifically for new players (Ranked under 1600) will be run on Saturday, March 15th, at 10 AM and 7 PM MST.

Star Chamber: The Harbinger Saga features a unique set of single player campaigns along with enhanced graphics, an improved user interface, new maps, new cards, new sound effects, four player games, a tournament drafting system, and many minor adjustments to improve the game.

The digital download and boxed versions of Star Chamber: The Harbinger Saga is now available for Mac and PC at the Matrix Games Online Store. Star Chamber: The Harbinger Saga is available to both existing Star Chamber players and those who have yet to try Star Chamber. While this is a stand-alone release, the installation process as well as the online play require an internet connection.

Star Chamber: The Harbinger Saga contains 2 single player campaigns, 2 starter decks (or 6 booster packs), 5 Atok Incident boosters, 5 event passes, and 5 exclusive promo cards only available when you purchase the Matrix Games edition. For only $29.99 from the Matrix Online Store, the total value of the starter decks, booster packs, and event passes comes to $31.95 and that doesn’t include the value of the single player campaigns or the 5 special promo cards. For both existing and new players, this is the perfect way to experience the new Star Chamber. Also, the new Atok Incident expansion, which is launching along with The Harbinger Saga, contains over 300 brand new cards to further increase the number of strategies in the already robust Star Chamber catalog.

What We’re Playing