Casual Game of the Week: 'Azkend' Review (PC) |
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| Submitted by thankeeka on February 11, 2008 - 12:11pm. | Exclusive Game Review | ||
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Imagine losing your memory, but knowing that you must traverse Asia in hopes of rediscovering that which you have lost, and hopefully finding the relic that is plaguing you and yet calling you forth at the same time. So goes the story of Azkend, detailing your search to find the device and maybe finally understanding it in the process. There isn’t much story overall, but occasionally every so many levels you’ll unlock a bit of memory and get a bit of story to move you forward; the real thing that will be moving you forward, beyond anything else, is the puzzle gameplay itself. The gameplay of Azkend is your typical match three pictures in order to color the tiles underneath them until the whole board has changed colors, letting you move on and advance to the next level. The one thing semi-different about Azkend’s gameplay is that you can string together more than three of the hexagonal tiles at one time, letting you click once and drag across the whole board, allowing you to keep building up the match link until you run out of tiles of the same type that are touching or decide you want to stop the match for whatever purpose. Once you’ve colored every tile blue – sometimes taking multiple matches in later levels – a talisman piece will then fall onto the board, and you’ll need to match tiles underneath it to drop it down, letting you officially complete the level once the talisman has fully fell off the board. Each talisman in the game is made up of five pieces with one piece tied to each level, making it so that once you complete five levels you’ll earn a new talisman that have special powers to help you out within the game. Once you get into a level you’ll then see talisman tiles on your board, and though you can make a match of three to remove them from the board and color the tile spaces underneath them, if you can make a match of four or more with the talisman tiles you’ll be able to unleash their powers. Talisman powers include blowing up a wide area around your match chain, letting shooting stars crash into the board randomly, hammers breaking random pieces, etc. You can switch the talismans out from one level to the next, so if you experience and find you don’t particularly like one power – or either you know another one might be more useful for a level coming up – you can always switch them out before entering into a level.
Graphically the game looks really nice, featuring bright pictures that enliven the boards, and the pictures you uncover by slowly regaining your memory are very lovely and are generally great pieces of art. Though the graphics are really quite good, the audio is only slightly above average, featuring clinking matches, exploding bombs, falling stars, and other such assorted noises. The biggest problem with the game is that there just isn’t all that much that is new here, as many of the gameplay elements are the same ones you’ll find everywhere else when it comes to these match three tile games. Also, unlike other games of this sort that we’ve played, the game isn’t as hard as we’d like, as we were able to get about 30 levels in without even really breaking a sweat. If you’re looking for a slightly easier match three game with some really good production values though, however, Azkend just might be a game you’ll really enjoy. Download The Demo Or Buy The Game At Playfirst
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