World of Warcraft is an unstoppable juggernaut that could very well destroy the world as we know it (and no, I don't feel fine). Seriously though, it certainly is building up the computer gaming industry again.
In January, NPD Funworld reported that, after sliding in 2005, PC gaming had bounced back in 2006. According to the industry research group, last year some $970 million worth of boxed PC games were sold in the US, up from $953 million the previous year.
Now, 2007 appears to be shaping up as a banner year for PC gaming. A recent New York Times article (registration required) cites NPD figures showing that $203 million of PC games were sold at US retailers through the end of February. That's a 48 percent increase over the $136.9 million generated during the same two-month period in 2006. (NPD had not provided said numbers to GameSpot directly as of press time.)
While impressive, the NPD PC numbers represent only a fraction of revenue being generated by PC games, as they do not include online transactions. Most significantly, the figures also don't include subscription fees for massively multiplayer online role-playing games such as World of Warcraft, which currently has over 8.5 million paying subscribers.
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