'Bleach: Shattered Blade' Review (Wii) |
|||
| Submitted by thankeeka on October 18, 2007 - 3:04pm. | Exclusive Game Review | ||
|
THE STORY SO FAR The basic story has each of the various episode leads going around looking for shards of a sword so they can do something (that something would technically be a spoiler, so hush hush). Of course, there is no actual finding, as you just end up queuing up the next fight, and it appears they just so happened to have a part. The story unfolds through drawn stills that begin and end the narrative, and usually something like two brief duel monologues that take place before certain battles. Overall, there isn't much of a story mode, which is a shame, as it honestly would've been better to play events we've already seen, instead of do what was done here. But, if you're a Bleach fan, you'll at least play through them to unlock other characters. GAMEPLAY Besides the Story Mode you've also got an Arcade Mode (a typical work your way up the ladder beating several opponents in a row), Versus Mode (battle against a friend or the computer), and then there is a Training Mode to practice your moves and techniques on. All in all the different modes are pretty much what you'd expect, with the Arcade Mode probably being the best since it doesn't have the story elements attached. Bleach uses both the Wii remote and the nunchuk attachment. The nunchuk is primarily for controlling your character while the remote is used to control your sword (Zanpaku-to if you're a Soul Reaper) or other attacks if you're not a Soul Reaper since some characters use their fists, arrows, fireworks, etc. to attack since they aren't Soul Reapers. Each player has a stamina meter of sorts, which goes down after ever move, but gradually builds back up to full rather quickly. If you find yourself slicing away, however, and you run out of stamina, suddenly you won't be able to perform anymore moves until it builds up again.
Like most fighters, combat has to be balanced well or else there will be flaws and it simply won't be fun. Bleach does a good job of balancing characters, as some are slow but strong, others have longer reaches, some are super quick, and some are great at defending and then attacking. If you're a fan of the series you'll probably pick who you like, but if you're new or just want to mix it up, you'll find many different characters (32 by the end, though you have to unlock a lot of them) who each have their own styles. Bleach also has some parrying involved to make combat a richer experience, where if you and the other player both throw the same slash, for instance, you'll counter each other and nobody will do any damage, acting like a block, only a block (pulled off with the Z-button) would deal a little damage to the blocker. Another way to counter each other is if you and the other player both hit the same critical attack at the same time. If you both hit the game zooms in for a minigame that is basically a game of paper, rock, scissors that has you trying to throw the move that will beat the other move. The player who gets the most points out of five wins the clash of swords and does damage to the other player. If both players score the same amount of points you just clash weapons and breakaway from each other. It's not that complicated to do, but the visual of the slashing swords still looks pretty good. Besides the remote action, the nunchuk is used to block, dash (holding in the C-button) and moving your character around with the thumbstick. You'll also rapidly shake your nunchuk in order to build up your spiritual pressure (also goes up naturally be doing and receiving damage), which allows you to activate bankai (if you're a Soul Reaper who knows bankai) or just activate a super mode for your character. In bankai mode your character will move faster, have new attacks, and overall will be stronger. Renji, for example, usually has a sword that can extend and make itself longer, but in bankai Renji's sword becomes a huge skeleton snake that can attack from even farther away and does some frightful damage. Overall the fighting is very casual, leaning more towards the Smash Brothers type of quick pickup and play fighting vibe than the hardcore intricate moves and rules of a Virtual Fighter. The casual leanings might throw some fans off, but we much prefer this simpler style as it was often a blast to get in there and flail our remote like a samurai sword. The difficulty is a bit easy on the default setting though, so be sure to crank it up a notch.
SOUND IN CONCLUSION
|
|||


10 weeks 6 days ago
17 weeks 3 days ago
22 weeks 3 days ago
25 weeks 2 days ago
26 weeks 6 days ago
32 weeks 2 days ago
34 weeks 4 days ago
34 weeks 6 days ago
34 weeks 6 days ago
34 weeks 6 days ago