'Blazing Angels' Review (Xbox 360) |
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| Submitted by thankeeka on June 28, 2006 - 11:21am. | Testosterone Zone | ||
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THE STORY SO FAR Blazing Angels is set during World War II. I don't want to turn this review into an essay on the war, so there is no point for me to dictate and rehash everything you should already know from your days in school. Suffice to say, you'll dogfight during some of the war's most known battles, and yes, you'll get to pilot a plane during Pearl Harbor and see if Ubisoft can do it better than Michael Bay did. Besides experiencing the story of World War II, you'll be playing through the story of the Blazing Angels. As the upstart pilot named, well, you aren't ever given a name to my knowledge, but you start out learning the ropes from a good ol' country boy who manages to sound like a clichéd Southern caricature even more so than Gomer Pyle in The Andy Griffith Show. After learning to fly, you'll soon be taking to the skies with wingmen on your side; the wingmen include Tom, Frank and Joe. No characterization ever happens during the game, so your wingmen will be flat, cardboard characters from beginning to end, and they don't even have their own story arc to participate in; each level is a set piece during the war and serves as nothing more than a backdrop to do more dogfighting and killing, because there isn't a single story arch (beginning, middle, or end) throughout the game. SINGLE PLAYER: GAMEPLAY Dogfighting is the name of the game when it comes to Blazing Angels. Besides one or two reconnaissance missions, every mission has you piloting whatever plane they give you and trying to takedown all the Germans and Japanese that you can. The process will change up a bit every so often, when instead of killing everything you see or bombing a specific target you'll be asked to protect a priority place marker or fleet of bombers in the always annoying escort missions. I don't know why developers can't get it into their head that nobody wants to do escort missions. When I lose a level I want it to be because I was bested in combat, not because a random plane got shot down that I had nothing to do with. And as for those reconnaissance missions – annoying! One recon mission in particular that infuriated me a great deal was one that required me to fly through a desert sandstorm to find German bases. So how does one go about finding German bases in a sandstorm? Why you listen to their radio chatter and head straight as long as the signal is clear or adjust your position when the conversation starts to get filled with static. It sounds simple, but it isn't, as you really have to pinpoint the exact location, and the matters get even worse when you have to listen to the same Germans chatting over and over about the same thing while they continue to do so in the most insulting German accents I've ever heard. As for the dogfighting, the right trigger is your main weapon, the B-button selects the closest threat, the A-button selects the next objective target, the left bumper retracts your landing gears, the left and right thumbsticks fly the plane, the left trigger is used to follow the enemy or objective that is currently selected, and you use the directional pad to use your wingmen.
For starters, your wingmen have "special abilities" depending on if they are in your squad or not for a given mission, and these abilities range from Tom being able to taunt an enemy to follow him instead of you (can't recall ever using him), Frank going crazy with the guns and taking on multiple enemies at a time, and Joe fixing your plane by giving you directions on what to do (a timed button press minigame). The repair ability was quite nice during a lot of the game, as I could dive down into a gunfight, rise up through the clouds with my engines on fire, and then do a simple button press pattern to completely heal myself. The problem, however, comes from the fact that it makes a lot of missions way too easy, because there is typically no tension as to whether or not you'll survive an encounter or not. In other words, congrats to Ubisoft for adding the feature, but ultimately a thumbs down for terrible execution. To succeed in this game the left trigger must be your friend, as it is the only real way to follow your enemies. However, the left trigger isn't the easiest concept to grasp, as it took me a good handful of missions to finally "get" the mechanic and learn to use it properly, but I still failed on occasion when I wasn't able to accurately judge a distance and smacked nose first into the ground. Also, for some strange reason, the left trigger will occasionally lose focus, as the camera will quickly go screwy and then disengage from its target; I could never figure out why this was so.
And while the game does have some frustrating choke points that are more tiring than exhilarating, there are a few that will keep you engaged while you attempt to perfect them. One level has you flying through this narrow canyon, shooting planes and dodging rock formations on a time limit, and though I crashed a bunch trying to swoop around the place, I was still thrilled and exited by the time I finally came out the other side with my plane completely intact. MULTIPLAYER: GAMEPLAY There are three different ways to play the multiplayer portion of Blazing Angels. You've got Solo mode (every player plays for themselves and tries to take everyone else out), Co-op mode (all the players have a common goal they are trying to accomplish against the AI), and Squadron (teams of up to eight players compete against each other).
I didn't really enjoy the multiplayer all that much of Blazing Angels. Sure, if you like the single player gameplay you'll equally enjoy this (maybe even more), but as I was left unimpressed with the overall gameplay, I didn't care much about playing it against other real people. If I had to pick the Solo modes and Squadron modes are the best of the three, as Co-op felt like the normal game but without any competition whatsoever. In some games pure co-op works fine, but with a game like this you want to have some sense of accomplishment and competition when it's all over. GRAPHICS Given it's a 360 game, I had hopes that it would look like a 360 games, but sadly only 50% (at best!) looks like a game for a next-gen system. The planes look nice, as does the lighting, and though there are some truly spectacular moments where tons and tons of planes are on the screen, darting through the clouds and chasing after each other, other moments are uninspired messes with bland textures, unclean environments, jaggies, and other such monstrosities that shouldn't be in a game like this. SOUND Sound thankfully fairs better than the graphics on at least two of the three fronts, as the score is well done and cues up during the proper moments during the gameplay, though it sometimes is too overbearing and drowns out the sound (which actually isn't a negative now that I think about it), and the effects of your plane's bullets ripping planes to shreds is equally nice.
CLOSING COMMENTS You could do a lot worse than Blazing Angels and you could also do a lot better than Blazing Angels too. Blazing Angels is average…nothing more and nothing less. Gameplay isn't exciting for the most part, but yet it isn't a chore as a whole either. If you look back, everything really is right on the borderline of both the good and the bad, as it will do a few things well, but fail yet at the same time. We all know what average gets around here.
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