'BlackSite: Area 51' Preview (Xbox 360) |
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| Submitted by thankeeka on May 25, 2007 - 2:54pm. | Exclusive Game Preview | ||
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The control scheme is pretty much typical of a first person shooter, with your right trigger being used to fire your weapons, though leaning towards the Call of Duty scheme when it comes to the left trigger, as the left trigger zooms your weapon in instead of throwing grenades. Instead, grenades are controlled with the left bumper. As for the right bumper, you'll use it to issue commands to your two-man squad helping you out in the field, as all you need to do is point, click the bumper, and your guys will go running there, to either simply get out of the way or duck behind cover. The right bumper commands are also context sensitive, so if you put at cover, they'll take cover, and if you click on a door they'll go to it and interact with it, such as breaking it down for you so you can advance. Other abilities include reloading, being able to jump, and giving the old melee attack upside the head when the action gets a little too close for comfort. In the all too brief encounter, you stumble upon a gas station, which is suddenly besieged by aliens, advancing in taller striders and more human-esque looking soldiers. The action is quick and intense, as aliens seem to be coming from everywhere, meanwhile you're trying to duck behind cover, send your team to take cover too, fighting during an advance, and then retreating to safety and cover so you can rest, get your wits about you, and heal up for another onslaught. The most beautiful thing about the action is how destructible the environment is, because cement pillars take damage and fall away as bullets pop them full of holes, and since gas is flammable, of course hitting the tanks and dispensers is going to cause some big explosions, which are all extremely visceral and engaging. The enemies are quite intelligent from the preview, because though the bigger guys like to get in your face since they can take so much damage, the more human soldiers tended to like to stay back and use cover. Now, not saying they are geniuses when it comes to battle, but they aren't complete morons either. Overall, with their sheer amount of numbers at points and the limited ammo, going up against them can be quite challenging at times. Even the giant head walkers like to scurry at you and overcome you, leading to the death of your squad quickly. And those big strider guys, well they like to play dead, detach their bodies, then crawl toward you and explode – always tricky.
With the flood of first person shooters on the market, some slip through the cracks and don't get the attention they deserve, but then again, some slip through the cracks and didn't even deserve any in the first place. I must admit, BlackSite: Area 51 wasn't on my radar after hearing the title and learning it was a sequel to the past Area 51 game. But after playing it some and seeing it in action, things have changed. Hopefully the final game will be as good as the preview, and deliver on some pure, unadulterated alien killing.
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