'Baten Kaitos Origins' Review (Nintendo Gamecube) |
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| Submitted by thankeeka on October 10, 2006 - 10:12am. | Game Review | ||
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THE STORY SO FAR Baten Kaitos Origins follows Sagi, a spiriter (he has a guardian spirit he communicates with – you!), who is framed for the assassination of the king. On the run with his paramachina (robotic puppet, though this one acts and talks different than the others) Guillo, they soon run across Milly, who helps the two escape the city without getting caught. After the trio is formed, it becomes a race to clear your name, choose a side in the tides of war, and try to stop your politician's opponent. Unlike many role-playing games, these three will be the only members to ever grace your party. There are no wasted characters, no storylines you'll end up missing cause you didn't have them equipped, and there is no need to worry about leveling up those unwanted people for that possible scenario that might never happen. Instead, you can focus on just these three, and for this setup you'll really get to know the characters that much more. Sagi is a good-natured guy who only wants to do the right thing and do right by his mom and the orphanage he grew up in. Milly is a magically conscious girl, looking to explore the world, and her bubbly personality makes her always entertaining. Guillo is a robot, who sounds like a man and woman's voice interlaced on top of each other, who it appears shares a secret past, all the while arguing with Milly and threatening to eat her.
GAMEPLAY What sets the game apart is how it approaches these different RPG staples. Though there is a world map, you only use it to move to various set pieces like towns and dungeon levels (not actually dungeons, but the places associated with battles). When you are on one of the dungeon screens, there is absolutely no randomness to the battles, as you'll be able to see all the enemy battles you might have, thus leaving out the annoying, take two steps, have a battle, take another two steps, have a battle. If you want to battle, you can run into an enemy, and if you want to avoid battle, you can try to walk around the creatures or zip past them with a magical burst of your wings. Leveling up is also easily accomplished, as the game naturally does it for you, and all you need to do is battle and reach the requisite levels. You also don't have to worry about the annoying habit of upgrading your weapons and armor, making sure you have the latest and greatest, as there is no way to attach a specific weapon or plate of armor to your character. You also don't need to worry about stocking yourself up with magical spells or healing items, as you'll automatically return to 100% after every battle. So where is the joy if you don't do any of that? See, part of the fun is that Baten Kaitos Origins eliminates the needless micromanagement so many RPGs bog themselves down with. Instead, the only thing you need to concern yourself with, is leveling up your card deck. That's right – cards! Now don't go thinking of a Magic the Gathering or Yu-Gi-Oh card battle system, as the game shares nothing in common with those popular turn based card games. As you run about the world, finding hidden treasures, accomplishing sidequests, and buying them from stores, you'll find a whole variety of cards to add to your deck. You have attack cards, special attack cards, weapon attack cards, defense cards, and item cards.
It sounds very difficult, and it is at the beginning, but you get better as the game goes along; learning to properly pull off a combo and make quick decisions while a counter counts down is the main difficulty at the beginning. You'll experiment with placing various cards in your hand, seeing what works, and trying out combos to see what you can ultimately maximize your potential with. Like I found a 40-50 card hand ideal, with most of them being attack cards, specials, and a few heal and revives, as I found the armor and weapon attack cards pretty useless for me. But you can customize your deck anyway you want, as you might want the weapon cards that can start a chain, etc. The big thing about the combat is it constantly keeps you engaged; there is no boredom of simply pushing the attack button until the battle is over. You have to be engaged or you will fail, making every battle a unique adventure. There are some frustrations, like getting junk cards you don't need at the time, and the battles can have an element of luck in cases, but when those junk cards come around, you can discard them to clear space. Sidequests also use the card format, as you must solve puzzles and fetch requests by storing magnus essences on blank cards, which allows you to transport different elements to different places. You can even mix essences together to form a completely new essence. You'll also have to worry about decay, as time will affect the magnus essences you carry, as Pristine Water will turn to Stale Water, apples will rot, flowers will wilt, etc. GRAPHICS SOUND
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